[feat] batch testing and average

This commit is contained in:
2025-11-06 19:26:47 +08:00
parent b7f0d0b0cc
commit dcac1295c6

View File

@@ -30,6 +30,9 @@ import {
DropdownTrigger,
DropdownMenu,
DropdownItem,
Select,
SelectItem,
CircularProgress,
} from "@heroui/react"
import { useState, useEffect, useRef, useCallback } from "react"
import {
@@ -226,6 +229,18 @@ export function FpsTest() {
const [resolutionWidth, setResolutionWidth] = useState<string>("") // 分辨率宽度
const [resolutionHeight, setResolutionHeight] = useState<string>("") // 分辨率高度
const [isFullscreen, setIsFullscreen] = useState<boolean>(true) // 全屏模式(默认全屏)
const [batchTestCount, setBatchTestCount] = useState<number>(1) // 批量测试次数1表示单次测试
const [batchTestProgress, setBatchTestProgress] = useState<{
current: number
total: number
} | null>(null) // 批量测试进度
const [batchTestResults, setBatchTestResults] = useState<
Array<{ avg: number | null; p1: number | null }>
>([]) // 批量测试结果
const [isBatchTesting, setIsBatchTesting] = useState<boolean>(false) // 批量测试是否正在进行
const batchTestAbortRef = useRef<boolean>(false) // 批量测试中止标志
const testCompleteRef = useRef<boolean>(false) // 测试完成标志
const batchTestResultsRef = useRef<Array<{ avg: number | null; p1: number | null }>>([]) // 批量测试结果ref用于在循环中收集
const {
isOpen: isNoteModalOpen,
onOpen: onNoteModalOpen,
@@ -286,6 +301,15 @@ export function FpsTest() {
// 停止测试
const stopTest = useCallback(async () => {
// 如果是批量测试,设置中止标志
if (batchTestProgress) {
batchTestAbortRef.current = true
setBatchTestProgress(null)
setBatchTestResults([])
setIsBatchTesting(false) // 重置批量测试状态
addToast({ title: "已停止批量测试" })
}
setIsMonitoring(false)
if (monitoringIntervalRef.current) {
clearInterval(monitoringIntervalRef.current)
@@ -310,7 +334,7 @@ export function FpsTest() {
} else {
addToast({ title: "已停止测试" })
}
}, [tool.state.autoCloseGame])
}, [tool.state.autoCloseGame, batchTestProgress])
// 读取结果函数
const readResult = useCallback(
@@ -354,6 +378,7 @@ export function FpsTest() {
// 停止监控和超时
setIsMonitoring(false)
testCompleteRef.current = true // 标记测试完成
if (monitoringIntervalRef.current) {
clearInterval(monitoringIntervalRef.current)
monitoringIntervalRef.current = null
@@ -375,6 +400,51 @@ export function FpsTest() {
const currentVideoSetting =
testStartVideoSettingRef.current || tool.store.state.videoSetting
// 如果是批量测试,保存结果到批量结果数组,否则直接保存
const currentBatchProgress = batchTestProgress
if (currentBatchProgress) {
const result = { avg, p1 }
setBatchTestResults((prev) => [...prev, result])
batchTestResultsRef.current = [...batchTestResultsRef.current, result]
// 添加带批量标识的备注
const batchNote = testNote
? `${testNote} [批量${currentBatchProgress.current}/${currentBatchProgress.total}]`
: `[批量${currentBatchProgress.current}/${currentBatchProgress.total}]`
fpsTest.addResult({
id: `${now.getTime()}-${Math.random().toString(36).slice(2, 11)}`,
testTime: parsed.timestamp,
testDate,
mapName: mapConfig?.name || "unknown",
mapLabel: mapConfig?.label || "未知地图",
avg,
p1,
rawResult: parsed.data,
videoSetting: currentVideoSetting,
hardwareInfo: hardwareInfo
? {
cpu: hardwareInfo.cpus[0]?.brand || null,
cpuCount: hardwareInfo.cpu_count || null,
os:
hardwareInfo.name && hardwareInfo.os_version
? `${hardwareInfo.name} ${hardwareInfo.os_version}`
: null,
memory: hardwareInfo.total_memory
? Math.round(hardwareInfo.total_memory / 1024 / 1024 / 1024)
: null,
gpu: null,
monitor: null,
}
: null,
note: batchNote,
})
// 批量测试中,测试完成后继续下一轮
if (currentBatchProgress.current < currentBatchProgress.total) {
// 不在这里处理由startTest的循环处理
}
} else {
fpsTest.addResult({
id: `${now.getTime()}-${Math.random().toString(36).slice(2, 11)}`,
testTime: parsed.timestamp,
@@ -402,6 +472,7 @@ export function FpsTest() {
: null,
note: testNote, // 保存备注
})
}
// 清除保存的启动时视频设置
testStartVideoSettingRef.current = null
@@ -457,6 +528,8 @@ export function FpsTest() {
tool.store,
hardwareInfo,
tool.state.autoCloseGame,
batchTestProgress,
testNote,
]
)
@@ -522,16 +595,19 @@ export function FpsTest() {
}
}, [isMonitoring, steam.state.cs2Dir, readResult, tool.state.autoCloseGame])
const startTest = async () => {
// 执行单次测试
const runSingleTest = async (
testIndex: number,
totalTests: number,
isFirstTest: boolean = false
): Promise<boolean> => {
if (!steam.state.steamDir || !steam.state.cs2Dir) {
addToast({ title: "请先配置 Steam 和 CS2 路径", variant: "flat", color: "warning" })
return
return false
}
const mapConfig = BENCHMARK_MAPS[selectedMapIndex]
if (!mapConfig) {
addToast({ title: "请选择测试地图", variant: "flat", color: "warning" })
return
return false
}
// 如果启用了自动关闭游戏,检测并关闭正在运行的游戏
@@ -540,23 +616,17 @@ export function FpsTest() {
if (gameRunning) {
try {
await invoke("kill_game")
addToast({ title: "检测到游戏正在运行,已关闭" })
// 等待一下确保游戏关闭
await new Promise((resolve) => setTimeout(resolve, 2000))
} catch (error) {
console.error("关闭游戏失败:", error)
addToast({
title: `关闭游戏失败: ${error instanceof Error ? error.message : String(error)}`,
variant: "flat",
})
return
return false
}
}
}
setTestResult(null)
setTestTimestamp(null)
// 注意:不清空备注,让用户可以在测试过程中记住备注内容
// 记录测试开始时间戳格式MM/DD HH:mm:ss
const now = new Date()
@@ -567,8 +637,6 @@ export function FpsTest() {
const second = String(now.getSeconds()).padStart(2, "0")
testStartTimestampRef.current = `${month}/${day} ${hour}:${minute}:${second}`
testStartTimeRef.current = now.getTime()
// 保存启动时的视频设置
testStartVideoSettingRef.current = { ...tool.store.state.videoSetting }
try {
// 构建启动参数:基础参数 + 分辨率和全屏设置 + 自定义启动项(如果有)
@@ -601,10 +669,57 @@ export function FpsTest() {
server: "worldwide",
})
// 延迟读取视频设置修复分辨率读取bug
// 等待游戏启动并应用分辨率设置5秒
// 批量测试的第一次不需要等待,因为游戏还没有启动过
if (!isFirstTest) {
await new Promise((resolve) => setTimeout(resolve, 5000))
}
// 重新读取视频配置
if (steam.state.steamDirValid && steam.currentUser()) {
await tool.getVideoConfig(steam.state.steamDir, steam.currentUser()?.steam_id32 || 0)
// 再等待一下确保配置已更新
await new Promise((resolve) => setTimeout(resolve, 1000))
}
// 保存启动后的视频设置(延迟读取后的)
testStartVideoSettingRef.current = { ...tool.store.state.videoSetting }
if (totalTests > 1) {
addToast({
title: `批量测试 ${testIndex}/${totalTests}:已启动 ${mapConfig.label} 测试,正在自动监听结果...`,
})
} else {
addToast({ title: `已启动 ${mapConfig.label} 测试,正在自动监听结果...` })
}
// 开始自动监听文件更新
setIsMonitoring(true)
testCompleteRef.current = false // 重置完成标志
// 等待测试完成通过readResult的回调来处理
return new Promise((resolve) => {
let resolved = false
// 设置一个标志当readResult成功时调用resolve
const checkInterval = setInterval(() => {
// 检查是否已经读取到结果testCompleteRef被设置为true表示测试完成
if (testCompleteRef.current && !resolved) {
resolved = true
clearInterval(checkInterval)
resolve(true)
}
}, 500)
// 设置超时
setTimeout(() => {
if (!resolved) {
resolved = true
clearInterval(checkInterval)
resolve(false)
}
}, TEST_TIMEOUT + 10000)
})
} catch (error) {
console.error("启动测试失败:", error)
addToast({
@@ -612,15 +727,138 @@ export function FpsTest() {
variant: "flat",
})
setIsMonitoring(false)
// 启动失败,清除测试开始时间戳和视频设置
testStartTimestampRef.current = null
testStartTimeRef.current = null
testStartVideoSettingRef.current = null
return false
}
}
// 判断是否可以开始测试
const canStartTest = !tool.state.autoCloseGame ? !isGameRunning : true
const startTest = async () => {
if (!steam.state.steamDir || !steam.state.cs2Dir) {
addToast({ title: "请先配置 Steam 和 CS2 路径", variant: "flat", color: "warning" })
return
}
const mapConfig = BENCHMARK_MAPS[selectedMapIndex]
if (!mapConfig) {
addToast({ title: "请选择测试地图", variant: "flat", color: "warning" })
return
}
const totalTests = batchTestCount
batchTestAbortRef.current = false
setBatchTestResults([])
batchTestResultsRef.current = []
if (totalTests > 1) {
// 批量测试
setIsBatchTesting(true) // 设置批量测试状态
setBatchTestProgress({ current: 0, total: totalTests })
for (let i = 1; i <= totalTests; i++) {
if (batchTestAbortRef.current) {
break
}
setBatchTestProgress({ current: i, total: totalTests })
// 执行单次测试第一次测试跳过5秒等待
const success = await runSingleTest(i, totalTests, i === 1)
if (!success && !batchTestAbortRef.current) {
addToast({ title: `批量测试 ${i}/${totalTests} 失败`, variant: "flat", color: "warning" })
break
}
// 如果不是最后一次测试等待5秒再继续
if (i < totalTests && !batchTestAbortRef.current) {
// 确保游戏已关闭如果自动关闭已启用readResult中已经关闭了
if (tool.state.autoCloseGame) {
// 等待游戏关闭完成readResult中延迟2秒关闭
await new Promise((resolve) => setTimeout(resolve, 3000))
try {
await invoke("kill_game").catch(() => {})
} catch (error) {
console.error("关闭游戏失败:", error)
}
}
// 等待5秒
await new Promise((resolve) => setTimeout(resolve, 5000))
}
}
// 批量测试完成,计算平均值
// 使用ref中收集的结果确保获取到所有结果
const finalResults = batchTestResultsRef.current
if (!batchTestAbortRef.current && finalResults.length > 0) {
const validResults = finalResults.filter((r) => r.avg !== null || r.p1 !== null)
if (validResults.length > 0) {
const avgAvg =
validResults.reduce((sum, r) => sum + (r.avg || 0), 0) / validResults.length
const avgP1 = validResults.reduce((sum, r) => sum + (r.p1 || 0), 0) / validResults.length
const now = new Date()
const testDate = now.toISOString()
const month = String(now.getMonth() + 1).padStart(2, "0")
const day = String(now.getDate()).padStart(2, "0")
const hour = String(now.getHours()).padStart(2, "0")
const minute = String(now.getMinutes()).padStart(2, "0")
const second = String(now.getSeconds()).padStart(2, "0")
const testTime = `${month}/${day} ${hour}:${minute}:${second}`
const averageNote = testNote
? `${testNote} [批量${totalTests}次平均]`
: `[批量${totalTests}次平均]`
fpsTest.addResult({
id: `${now.getTime()}-${Math.random().toString(36).slice(2, 11)}`,
testTime,
testDate,
mapName: mapConfig?.name || "unknown",
mapLabel: mapConfig?.label || "未知地图",
avg: avgAvg,
p1: avgP1,
rawResult: `批量测试${totalTests}次平均值\n平均帧: ${avgAvg.toFixed(
1
)}\nP1低帧: ${avgP1.toFixed(1)}`,
videoSetting: tool.store.state.videoSetting,
hardwareInfo: hardwareInfo
? {
cpu: hardwareInfo.cpus[0]?.brand || null,
cpuCount: hardwareInfo.cpu_count || null,
os:
hardwareInfo.name && hardwareInfo.os_version
? `${hardwareInfo.name} ${hardwareInfo.os_version}`
: null,
memory: hardwareInfo.total_memory
? Math.round(hardwareInfo.total_memory / 1024 / 1024 / 1024)
: null,
gpu: null,
monitor: null,
}
: null,
note: averageNote,
})
addToast({
title: `批量测试完成平均值avg ${avgAvg.toFixed(1)} FPS, p1 ${avgP1.toFixed(1)} FPS`,
color: "success",
})
}
}
setBatchTestProgress(null)
setBatchTestResults([])
setIsBatchTesting(false) // 批量测试结束,重置状态
} else {
// 单次测试
await runSingleTest(1, 1, true)
}
}
// 判断是否可以开始测试(批量测试进行中时不能开始新测试)
const canStartTest = (!tool.state.autoCloseGame ? !isGameRunning : true) && !isBatchTesting
// 格式化视频设置摘要
const formatVideoSettingSummary = (
@@ -763,6 +1001,25 @@ export function FpsTest() {
</CardIcon>
<CardTool className="justify-end">
<div className="flex items-center gap-2">
{batchTestProgress && (
<div className="flex flex-col gap-1.5 items-center justify-center">
<div className="relative ">
<CircularProgress
aria-label="批量测试进度"
value={(batchTestProgress.current / batchTestProgress.total) * 100}
color="primary"
size="sm"
showValueLabel={false}
classNames={{
svg: " ",
}}
/>
<div className="absolute inset-0 flex items-center justify-center text-xs font-medium">
{batchTestProgress.current}/{batchTestProgress.total}
</div>
</div>
</div>
)}
{showResultsTable && (
<Button size="sm" variant="flat" onPress={handleExportCSV} className="font-medium">
<DownloadOne size={14} />
@@ -950,6 +1207,29 @@ export function FpsTest() {
</Tabs>
</div>
</div>
<div className="flex flex-col gap-1.5">
<label className="text-xs text-default-500"></label>
<Select
size="md"
selectedKeys={[String(batchTestCount)]}
onSelectionChange={(keys) => {
const value = Array.from(keys)[0]
if (value && !isMonitoring) {
setBatchTestCount(Number(value))
}
}}
isDisabled={isMonitoring}
className="w-24"
aria-label="批量测试次数"
>
{[1, 2, 3, 4, 5, 6, 7, 8, 9, 10].map((count) => (
<SelectItem
key={String(count)}
title={count === 1 ? "单次" : `${count}`}
></SelectItem>
))}
</Select>
</div>
<div className="flex flex-col gap-1.5 flex-1">
<label className="text-xs text-default-500"></label>
<div className="flex items-center gap-2">
@@ -1112,12 +1392,6 @@ export function FpsTest() {
</Button>
{isMonitoring && (
<Chip size="sm" color="primary" variant="flat">
...
</Chip>
)}
<Button
size="sm"
variant="flat"
@@ -1130,6 +1404,12 @@ export function FpsTest() {
</Button>
{isMonitoring && (
<Chip size="lg" color="primary" variant="flat" className="text-xs">
...
</Chip>
)}
{testResult &&
testTimestamp &&
(() => {