[feat] multi-resolution and batch testing
This commit is contained in:
@@ -221,15 +221,18 @@ export function FpsTest() {
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const [showResultsTable, setShowResultsTable] = useState(false)
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const [hardwareInfo, setHardwareInfo] = useState<AllSystemInfo | null>(null)
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const [isGameRunning, setIsGameRunning] = useState(false)
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const [testNote, setTestNote] = useState<string>("") // 测试备注
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const [editingNoteId, setEditingNoteId] = useState<string | null>(null) // 正在编辑的备注ID
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const [editingNoteValue, setEditingNoteValue] = useState<string>("") // 正在编辑的备注内容
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const [customLaunchOption, setCustomLaunchOption] = useState<string>("") // 自定义启动项
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const [isResolutionEnabled, setIsResolutionEnabled] = useState<boolean>(true) // 是否启用分辨率和全屏设置
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const [resolutionWidth, setResolutionWidth] = useState<string>("") // 分辨率宽度
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const [resolutionHeight, setResolutionHeight] = useState<string>("") // 分辨率高度
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const [isFullscreen, setIsFullscreen] = useState<boolean>(true) // 全屏模式(默认全屏)
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const [batchTestCount, setBatchTestCount] = useState<number>(1) // 批量测试次数(1表示单次测试)
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// 从store读取配置数据
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const testNote = fpsTest.state.config.testNote
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const customLaunchOption = fpsTest.state.config.customLaunchOption
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const isResolutionEnabled = fpsTest.state.config.isResolutionEnabled
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const resolutionWidth = fpsTest.state.config.resolutionWidth
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const resolutionHeight = fpsTest.state.config.resolutionHeight
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const isFullscreen = fpsTest.state.config.isFullscreen
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const batchTestCount = fpsTest.state.config.batchTestCount
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const isResolutionGroupEnabled = fpsTest.state.config.isResolutionGroupEnabled
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const resolutionGroup = fpsTest.state.config.resolutionGroup
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const [batchTestProgress, setBatchTestProgress] = useState<{
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current: number
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total: number
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@@ -253,6 +256,8 @@ export function FpsTest() {
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const testStartTimeRef = useRef<number | null>(null)
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// 记录测试开始时的视频设置
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const testStartVideoSettingRef = useRef<typeof tool.state.videoSetting | null>(null)
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// 记录当前测试的分辨率信息(用于备注)
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const currentTestResolutionRef = useRef<{ width: string; height: string; label: string } | null>(null)
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// 检测游戏是否运行
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const checkGameRunning = useCallback(async () => {
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@@ -277,14 +282,20 @@ export function FpsTest() {
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return () => clearInterval(interval)
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}, [checkGameRunning])
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// 同步当前分辨率到状态(初始化时)
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// 同步当前分辨率到store(初始化时)
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useEffect(() => {
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if (tool.state.videoSetting) {
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setResolutionWidth(tool.state.videoSetting.defaultres || "")
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setResolutionHeight(tool.state.videoSetting.defaultresheight || "")
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setIsFullscreen(tool.state.videoSetting.fullscreen === "1")
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if (!fpsTest.state.config.resolutionWidth && !fpsTest.state.config.resolutionHeight) {
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fpsTest.setResolution(
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tool.state.videoSetting.defaultres || "",
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tool.state.videoSetting.defaultresheight || ""
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)
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}
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if (fpsTest.state.config.isFullscreen === true && tool.state.videoSetting.fullscreen !== "1") {
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fpsTest.setIsFullscreen(tool.state.videoSetting.fullscreen === "1")
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}
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}
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}, [tool.state.videoSetting])
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}, [tool.state.videoSetting, fpsTest])
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// 获取硬件信息
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useEffect(() => {
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@@ -322,6 +333,7 @@ export function FpsTest() {
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testStartTimestampRef.current = null
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testStartTimeRef.current = null
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testStartVideoSettingRef.current = null
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currentTestResolutionRef.current = null
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// 如果启用了自动关闭游戏,则关闭游戏
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if (tool.state.autoCloseGame) {
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@@ -388,6 +400,11 @@ export function FpsTest() {
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timeoutRef.current = null
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}
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// 测试结束后读取视频设置(检测分辨率)
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if (steam.state.steamDirValid && steam.currentUser()) {
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await tool.getVideoConfig(steam.state.steamDir, steam.currentUser()?.steam_id32 || 0)
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}
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// 提取 avg 和 p1 值
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const { avg, p1 } = extractFpsMetrics(parsed.data)
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@@ -396,20 +413,27 @@ export function FpsTest() {
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const testDate = now.toISOString()
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const mapConfig = BENCHMARK_MAPS[selectedMapIndex]
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// 使用测试开始时的视频设置(如果有的话),否则使用当前的
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const currentVideoSetting =
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testStartVideoSettingRef.current || tool.store.state.videoSetting
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// 使用读取到的视频设置(测试结束后读取的)
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const currentVideoSetting = tool.store.state.videoSetting
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// 如果是批量测试,保存结果到批量结果数组,否则直接保存
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const currentBatchProgress = batchTestProgress
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const currentResolution = currentTestResolutionRef.current
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if (currentBatchProgress) {
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const result = { avg, p1 }
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setBatchTestResults((prev) => [...prev, result])
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batchTestResultsRef.current = [...batchTestResultsRef.current, result]
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// 添加带批量标识的备注
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const batchNote = testNote
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? `${testNote} [批量${currentBatchProgress.current}/${currentBatchProgress.total}]`
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// 添加带批量标识和分辨率信息的备注
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let batchNote = ""
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if (currentResolution) {
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batchNote = `[分辨率:${currentResolution.label}]`
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}
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if (testNote) {
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batchNote = batchNote ? `${testNote} ${batchNote}` : testNote
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}
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batchNote = batchNote
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? `${batchNote} [批量${currentBatchProgress.current}/${currentBatchProgress.total}]`
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: `[批量${currentBatchProgress.current}/${currentBatchProgress.total}]`
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fpsTest.addResult({
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@@ -445,6 +469,13 @@ export function FpsTest() {
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// 不在这里处理,由startTest的循环处理
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}
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} else {
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// 单次测试,添加分辨率信息到备注
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let singleNote = testNote
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if (currentResolution) {
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const resolutionNote = `[分辨率:${currentResolution.label}]`
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singleNote = singleNote ? `${testNote} ${resolutionNote}` : resolutionNote
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}
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fpsTest.addResult({
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id: `${now.getTime()}-${Math.random().toString(36).slice(2, 11)}`,
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testTime: parsed.timestamp,
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@@ -470,12 +501,13 @@ export function FpsTest() {
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monitor: null,
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}
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: null,
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note: testNote, // 保存备注
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note: singleNote, // 保存备注(包含分辨率信息)
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})
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}
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// 清除保存的启动时视频设置
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// 清除保存的启动时视频设置和分辨率信息
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testStartVideoSettingRef.current = null
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currentTestResolutionRef.current = null
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if (!silent) {
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if (avg !== null || p1 !== null) {
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@@ -530,6 +562,7 @@ export function FpsTest() {
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tool.state.autoCloseGame,
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batchTestProgress,
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testNote,
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batchTestResults,
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]
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)
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@@ -557,6 +590,7 @@ export function FpsTest() {
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testStartTimestampRef.current = null
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testStartTimeRef.current = null
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testStartVideoSettingRef.current = null
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currentTestResolutionRef.current = null
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addToast({
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title: "测试超时(200秒),测试失败",
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variant: "flat",
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@@ -599,7 +633,8 @@ export function FpsTest() {
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const runSingleTest = async (
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testIndex: number,
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totalTests: number,
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isFirstTest: boolean = false
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isFirstTest: boolean = false,
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resolution?: { width: string; height: string; label: string }
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): Promise<boolean> => {
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if (!steam.state.steamDir || !steam.state.cs2Dir) {
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return false
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@@ -642,11 +677,18 @@ export function FpsTest() {
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// 构建启动参数:基础参数 + 分辨率和全屏设置 + 自定义启动项(如果有)
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let baseLaunchOption = `-allow_third_party_software -condebug -conclearlog +map_workshop ${mapConfig.workshopId} ${mapConfig.map}`
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// 使用传入的分辨率,如果没有则使用store中的分辨率
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const currentResolution = resolution || {
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width: resolutionWidth,
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height: resolutionHeight,
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label: `${resolutionWidth}x${resolutionHeight}`,
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}
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// 只有在启用分辨率和全屏设置时才添加相关参数
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if (isResolutionEnabled) {
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// 添加分辨率设置(如果有设置)
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if (resolutionWidth && resolutionHeight) {
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baseLaunchOption += ` -w ${resolutionWidth} -h ${resolutionHeight}`
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if (currentResolution.width && currentResolution.height) {
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baseLaunchOption += ` -w ${currentResolution.width} -h ${currentResolution.height}`
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}
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// 添加全屏/窗口化设置
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@@ -669,29 +711,17 @@ export function FpsTest() {
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server: "worldwide",
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})
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// 延迟读取视频设置(修复分辨率读取bug)
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// 等待游戏启动并应用分辨率设置(5秒)
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// 批量测试的第一次不需要等待,因为游戏还没有启动过
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if (!isFirstTest) {
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await new Promise((resolve) => setTimeout(resolve, 5000))
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}
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// 重新读取视频配置
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if (steam.state.steamDirValid && steam.currentUser()) {
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await tool.getVideoConfig(steam.state.steamDir, steam.currentUser()?.steam_id32 || 0)
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// 再等待一下确保配置已更新
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await new Promise((resolve) => setTimeout(resolve, 1000))
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}
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// 保存启动后的视频设置(延迟读取后的)
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testStartVideoSettingRef.current = { ...tool.store.state.videoSetting }
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// 视频设置将在测试结束后读取(在readResult中)
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// 保存当前测试的分辨率信息
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currentTestResolutionRef.current = currentResolution
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const resolutionInfo = currentResolution ? ` (${currentResolution.label})` : ""
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if (totalTests > 1) {
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addToast({
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title: `批量测试 ${testIndex}/${totalTests}:已启动 ${mapConfig.label} 测试,正在自动监听结果...`,
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title: `批量测试 ${testIndex}/${totalTests}${resolutionInfo}:已启动 ${mapConfig.label} 测试,正在自动监听结果...`,
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})
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} else {
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addToast({ title: `已启动 ${mapConfig.label} 测试,正在自动监听结果...` })
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addToast({ title: `已启动 ${mapConfig.label} 测试${resolutionInfo},正在自动监听结果...` })
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}
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// 开始自动监听文件更新
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@@ -730,6 +760,7 @@ export function FpsTest() {
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testStartTimestampRef.current = null
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testStartTimeRef.current = null
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testStartVideoSettingRef.current = null
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currentTestResolutionRef.current = null
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return false
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}
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}
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@@ -746,14 +777,140 @@ export function FpsTest() {
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return
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}
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// 检查是否启用分辨率组
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if (isResolutionGroupEnabled && resolutionGroup.length === 0) {
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addToast({ title: "请先添加分辨率到分辨率组", variant: "flat", color: "warning" })
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return
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}
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const totalTests = batchTestCount
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batchTestAbortRef.current = false
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setBatchTestResults([])
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batchTestResultsRef.current = []
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if (totalTests > 1) {
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// 批量测试
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setIsBatchTesting(true) // 设置批量测试状态
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// 如果启用了分辨率组,对每个分辨率进行批量测试
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if (isResolutionGroupEnabled && resolutionGroup.length > 0) {
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setIsBatchTesting(true)
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const totalResolutions = resolutionGroup.length
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const totalTestCount = totalResolutions * totalTests // 总测试次数
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let globalTestIndex = 0
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// 对每个分辨率进行批量测试
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for (let resIndex = 0; resIndex < totalResolutions; resIndex++) {
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if (batchTestAbortRef.current) {
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break
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}
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const currentResolution = resolutionGroup[resIndex]
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// 为当前分辨率重置结果
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batchTestResultsRef.current = []
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// 对当前分辨率进行批量测试
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for (let i = 1; i <= totalTests; i++) {
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if (batchTestAbortRef.current) {
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break
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}
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globalTestIndex++
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setBatchTestProgress({ current: globalTestIndex, total: totalTestCount })
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// 执行单次测试,第一次测试跳过5秒等待
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const isFirstTest = resIndex === 0 && i === 1
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const success = await runSingleTest(i, totalTests, isFirstTest, currentResolution)
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if (!success && !batchTestAbortRef.current) {
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addToast({
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title: `分辨率 ${currentResolution.label} 批量测试 ${i}/${totalTests} 失败`,
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variant: "flat",
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color: "warning",
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})
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break
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}
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// 如果不是最后一次测试,等待5秒再继续
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if (i < totalTests && !batchTestAbortRef.current) {
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if (tool.state.autoCloseGame) {
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await new Promise((resolve) => setTimeout(resolve, 3000))
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try {
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await invoke("kill_game").catch(() => {})
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} catch (error) {
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console.error("关闭游戏失败:", error)
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}
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}
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await new Promise((resolve) => setTimeout(resolve, 5000))
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}
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}
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// 当前分辨率批量测试完成,计算平均值
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const finalResults = batchTestResultsRef.current
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if (!batchTestAbortRef.current && finalResults.length > 0) {
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const validResults = finalResults.filter((r) => r.avg !== null || r.p1 !== null)
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if (validResults.length > 0) {
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const avgAvg =
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validResults.reduce((sum, r) => sum + (r.avg || 0), 0) / validResults.length
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const avgP1 = validResults.reduce((sum, r) => sum + (r.p1 || 0), 0) / validResults.length
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const now = new Date()
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const testDate = now.toISOString()
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const month = String(now.getMonth() + 1).padStart(2, "0")
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const day = String(now.getDate()).padStart(2, "0")
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const hour = String(now.getHours()).padStart(2, "0")
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const minute = String(now.getMinutes()).padStart(2, "0")
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const second = String(now.getSeconds()).padStart(2, "0")
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const testTime = `${month}/${day} ${hour}:${minute}:${second}`
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let averageNote = `[分辨率:${currentResolution.label}]`
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if (testNote) {
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averageNote = `${testNote} ${averageNote}`
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}
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averageNote = `${averageNote} [批量${totalTests}次平均]`
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fpsTest.addResult({
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id: `${now.getTime()}-${Math.random().toString(36).slice(2, 11)}`,
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testTime,
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testDate,
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mapName: mapConfig?.name || "unknown",
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mapLabel: mapConfig?.label || "未知地图",
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avg: avgAvg,
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p1: avgP1,
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rawResult: `分辨率${currentResolution.label}批量测试${totalTests}次平均值\n平均帧: ${avgAvg.toFixed(
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1
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)}\nP1低帧: ${avgP1.toFixed(1)}`,
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videoSetting: tool.store.state.videoSetting,
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hardwareInfo: hardwareInfo
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? {
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cpu: hardwareInfo.cpus[0]?.brand || null,
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cpuCount: hardwareInfo.cpu_count || null,
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os:
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hardwareInfo.name && hardwareInfo.os_version
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? `${hardwareInfo.name} ${hardwareInfo.os_version}`
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: null,
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memory: hardwareInfo.total_memory
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? Math.round(hardwareInfo.total_memory / 1024 / 1024 / 1024)
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: null,
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gpu: null,
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monitor: null,
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}
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: null,
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note: averageNote,
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})
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addToast({
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title: `分辨率 ${currentResolution.label} 批量测试完成!平均值:avg ${avgAvg.toFixed(
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1
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)} FPS, p1 ${avgP1.toFixed(1)} FPS`,
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color: "success",
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})
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}
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}
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}
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setBatchTestProgress(null)
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setBatchTestResults([])
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setIsBatchTesting(false)
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} else if (totalTests > 1) {
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// 普通批量测试(不使用分辨率组)
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setIsBatchTesting(true)
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setBatchTestProgress({ current: 0, total: totalTests })
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for (let i = 1; i <= totalTests; i++) {
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@@ -773,9 +930,7 @@ export function FpsTest() {
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// 如果不是最后一次测试,等待5秒再继续
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if (i < totalTests && !batchTestAbortRef.current) {
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// 确保游戏已关闭(如果自动关闭已启用,readResult中已经关闭了)
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if (tool.state.autoCloseGame) {
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// 等待游戏关闭完成(readResult中延迟2秒关闭)
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await new Promise((resolve) => setTimeout(resolve, 3000))
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try {
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await invoke("kill_game").catch(() => {})
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@@ -783,13 +938,11 @@ export function FpsTest() {
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console.error("关闭游戏失败:", error)
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}
|
||||
}
|
||||
// 等待5秒
|
||||
await new Promise((resolve) => setTimeout(resolve, 5000))
|
||||
}
|
||||
}
|
||||
|
||||
// 批量测试完成,计算平均值
|
||||
// 使用ref中收集的结果(确保获取到所有结果)
|
||||
const finalResults = batchTestResultsRef.current
|
||||
if (!batchTestAbortRef.current && finalResults.length > 0) {
|
||||
const validResults = finalResults.filter((r) => r.avg !== null || r.p1 !== null)
|
||||
@@ -850,7 +1003,7 @@ export function FpsTest() {
|
||||
|
||||
setBatchTestProgress(null)
|
||||
setBatchTestResults([])
|
||||
setIsBatchTesting(false) // 批量测试结束,重置状态
|
||||
setIsBatchTesting(false)
|
||||
} else {
|
||||
// 单次测试
|
||||
await runSingleTest(1, 1, true)
|
||||
@@ -965,20 +1118,9 @@ export function FpsTest() {
|
||||
}
|
||||
}
|
||||
|
||||
// 切换全屏/窗口化(仅更新本地状态,不修改视频配置文件)
|
||||
const handleToggleFullscreen = () => {
|
||||
setIsFullscreen(!isFullscreen)
|
||||
}
|
||||
|
||||
// 设置分辨率(仅更新本地状态,不修改视频配置文件)
|
||||
const handleSetResolution = (width: string, height: string) => {
|
||||
setResolutionWidth(width)
|
||||
setResolutionHeight(height)
|
||||
}
|
||||
|
||||
// 应用预设分辨率
|
||||
const handlePresetResolution = (preset: { width: string; height: string; label: string }) => {
|
||||
void handleSetResolution(preset.width, preset.height)
|
||||
fpsTest.setResolution(preset.width, preset.height)
|
||||
}
|
||||
|
||||
return (
|
||||
@@ -1198,7 +1340,7 @@ export function FpsTest() {
|
||||
}
|
||||
}}
|
||||
aria-label="测试地图选择"
|
||||
size="md"
|
||||
size="sm"
|
||||
radius="lg"
|
||||
>
|
||||
{BENCHMARK_MAPS.map((map, index) => (
|
||||
@@ -1209,13 +1351,13 @@ export function FpsTest() {
|
||||
</div>
|
||||
<div className="flex flex-col gap-1.5">
|
||||
<label className="text-xs text-default-500">批量测试</label>
|
||||
<Select
|
||||
<Select
|
||||
size="md"
|
||||
selectedKeys={[String(batchTestCount)]}
|
||||
onSelectionChange={(keys) => {
|
||||
const value = Array.from(keys)[0]
|
||||
if (value && !isMonitoring) {
|
||||
setBatchTestCount(Number(value))
|
||||
fpsTest.setBatchTestCount(Number(value))
|
||||
}
|
||||
}}
|
||||
isDisabled={isMonitoring}
|
||||
@@ -1237,7 +1379,7 @@ export function FpsTest() {
|
||||
size="md"
|
||||
placeholder="输入测试备注"
|
||||
value={testNote}
|
||||
onValueChange={setTestNote}
|
||||
onValueChange={fpsTest.setTestNote}
|
||||
isDisabled={isMonitoring}
|
||||
className="flex-1"
|
||||
/>
|
||||
@@ -1245,6 +1387,7 @@ export function FpsTest() {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
{/* 启动项占满一行,右侧放置分辨率和全屏切换 */}
|
||||
<div className="flex items-start gap-4">
|
||||
{/* 自定义启动项 */}
|
||||
@@ -1255,7 +1398,7 @@ export function FpsTest() {
|
||||
size="md"
|
||||
placeholder="输入自定义启动参数(可选)"
|
||||
value={customLaunchOption}
|
||||
onValueChange={setCustomLaunchOption}
|
||||
onValueChange={fpsTest.setCustomLaunchOption}
|
||||
isDisabled={isMonitoring}
|
||||
className="flex-1"
|
||||
/>
|
||||
@@ -1266,89 +1409,157 @@ export function FpsTest() {
|
||||
<div className="flex items-end gap-2 shrink-0">
|
||||
{/* 分辨率设置 */}
|
||||
<div className="flex flex-col gap-1.5">
|
||||
<div className="flex items-center gap-1">
|
||||
<label className="text-xs text-default-500">分辨率</label>
|
||||
<Dropdown placement="bottom-end" className="min-w-fit">
|
||||
<DropdownTrigger>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="flat"
|
||||
className="h-5 min-w-[40px] px-1.5 text-xs"
|
||||
isDisabled={!isResolutionEnabled || isMonitoring}
|
||||
>
|
||||
预设
|
||||
</Button>
|
||||
</DropdownTrigger>
|
||||
<DropdownMenu aria-label="预设分辨率" className="">
|
||||
{PRESET_RESOLUTIONS.map(
|
||||
(preset: { width: string; height: string; label: string }) => (
|
||||
<DropdownItem
|
||||
key={preset.label}
|
||||
onPress={() => handlePresetResolution(preset)}
|
||||
>
|
||||
{preset.label}
|
||||
</DropdownItem>
|
||||
)
|
||||
)}
|
||||
</DropdownMenu>
|
||||
</Dropdown>
|
||||
{/* 工具栏:分辨率标签 + 按钮 */}
|
||||
<div className="flex items-center gap-2">
|
||||
<label className="text-xs text-default-500 shrink-0">分辨率</label>
|
||||
<div className="flex flex-wrap items-center gap-1">
|
||||
<Button
|
||||
size="sm"
|
||||
variant={isResolutionGroupEnabled ? "solid" : "flat"}
|
||||
color={isResolutionGroupEnabled ? "primary" : "default"}
|
||||
onPress={() => {
|
||||
if (!isMonitoring) {
|
||||
const newValue = !isResolutionGroupEnabled
|
||||
fpsTest.setIsResolutionGroupEnabled(newValue)
|
||||
// 启用分辨率组时,自动启用分辨率功能
|
||||
if (newValue && !isResolutionEnabled) {
|
||||
fpsTest.setIsResolutionEnabled(true)
|
||||
}
|
||||
}
|
||||
}}
|
||||
isDisabled={isMonitoring}
|
||||
className="h-5 min-w-[40px] px-1.5 text-xs font-medium"
|
||||
>
|
||||
<List size={14} />
|
||||
多组
|
||||
</Button>
|
||||
{!isResolutionGroupEnabled && (
|
||||
<>
|
||||
<Dropdown placement="bottom-end" className="min-w-fit">
|
||||
<DropdownTrigger>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="flat"
|
||||
className="h-5 min-w-[40px] px-1.5 text-xs"
|
||||
isDisabled={!isResolutionEnabled || isMonitoring}
|
||||
>
|
||||
预设
|
||||
</Button>
|
||||
</DropdownTrigger>
|
||||
<DropdownMenu aria-label="预设分辨率" className="">
|
||||
{PRESET_RESOLUTIONS.map(
|
||||
(preset: { width: string; height: string; label: string }) => (
|
||||
<DropdownItem
|
||||
key={preset.label}
|
||||
onPress={() => handlePresetResolution(preset)}
|
||||
>
|
||||
{preset.label}
|
||||
</DropdownItem>
|
||||
)
|
||||
)}
|
||||
</DropdownMenu>
|
||||
</Dropdown>
|
||||
<Button
|
||||
size="sm"
|
||||
variant={isResolutionEnabled ? "solid" : "flat"}
|
||||
color={isResolutionEnabled ? "primary" : "default"}
|
||||
onPress={() => fpsTest.setIsResolutionEnabled(!isResolutionEnabled)}
|
||||
isDisabled={isMonitoring}
|
||||
className="h-5 min-w-[40px] px-1.5 text-xs font-medium"
|
||||
>
|
||||
{isResolutionEnabled ? "启用" : "关闭"}
|
||||
</Button>
|
||||
</>
|
||||
)}
|
||||
{isResolutionGroupEnabled && (
|
||||
<>
|
||||
<Dropdown placement="bottom-end" className="min-w-fit">
|
||||
<DropdownTrigger>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="flat"
|
||||
className="h-5 min-w-[40px] px-1.5 text-xs"
|
||||
isDisabled={isMonitoring}
|
||||
>
|
||||
预设
|
||||
</Button>
|
||||
</DropdownTrigger>
|
||||
<DropdownMenu aria-label="预设分辨率" className="">
|
||||
{PRESET_RESOLUTIONS.map(
|
||||
(preset: { width: string; height: string; label: string }) => (
|
||||
<DropdownItem
|
||||
key={preset.label}
|
||||
onPress={() => {
|
||||
if (!isMonitoring) {
|
||||
fpsTest.addResolutionToGroup({
|
||||
width: preset.width,
|
||||
height: preset.height,
|
||||
label: preset.label,
|
||||
})
|
||||
}
|
||||
}}
|
||||
>
|
||||
{preset.label}
|
||||
</DropdownItem>
|
||||
)
|
||||
)}
|
||||
</DropdownMenu>
|
||||
</Dropdown>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="flat"
|
||||
onPress={() => {
|
||||
if (!isMonitoring && resolutionWidth && resolutionHeight) {
|
||||
fpsTest.addResolutionToGroup({
|
||||
width: resolutionWidth,
|
||||
height: resolutionHeight,
|
||||
label: `${resolutionWidth}x${resolutionHeight}`,
|
||||
})
|
||||
}
|
||||
}}
|
||||
isDisabled={isMonitoring || !resolutionWidth || !resolutionHeight}
|
||||
className="h-5 min-w-[40px] px-1.5 text-xs"
|
||||
>
|
||||
添加
|
||||
</Button>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
{/* 主体:宽高输入框 + 全屏按钮(始终显示) */}
|
||||
<div className="flex items-center gap-2">
|
||||
<div className="flex items-center gap-1">
|
||||
<Input
|
||||
size="sm"
|
||||
type="number"
|
||||
placeholder="宽"
|
||||
value={resolutionWidth}
|
||||
onValueChange={(val) => fpsTest.setResolution(val, resolutionHeight)}
|
||||
isDisabled={isResolutionGroupEnabled ? isMonitoring : (!isResolutionEnabled || isMonitoring)}
|
||||
className="w-20"
|
||||
/>
|
||||
<span className="text-xs text-default-400">x</span>
|
||||
<Input
|
||||
size="sm"
|
||||
type="number"
|
||||
placeholder="高"
|
||||
value={resolutionHeight}
|
||||
onValueChange={(val) => fpsTest.setResolution(resolutionWidth, val)}
|
||||
isDisabled={isResolutionGroupEnabled ? isMonitoring : (!isResolutionEnabled || isMonitoring)}
|
||||
className="w-20"
|
||||
/>
|
||||
</div>
|
||||
<Button
|
||||
size="sm"
|
||||
variant={isResolutionEnabled ? "solid" : "flat"}
|
||||
color={isResolutionEnabled ? "primary" : "default"}
|
||||
onPress={() => setIsResolutionEnabled(!isResolutionEnabled)}
|
||||
isDisabled={isMonitoring}
|
||||
className="h-5 min-w-[40px] px-1.5 text-xs font-medium"
|
||||
variant={isFullscreen ? "solid" : "flat"}
|
||||
color={isFullscreen ? "primary" : "default"}
|
||||
onPress={() => fpsTest.setIsFullscreen(!isFullscreen)}
|
||||
isDisabled={!isResolutionEnabled || isMonitoring}
|
||||
className="font-medium"
|
||||
>
|
||||
{isResolutionEnabled ? "启用" : "关闭"}
|
||||
{isFullscreen ? "全屏" : "窗口化"}
|
||||
</Button>
|
||||
</div>
|
||||
<div className="flex items-center gap-1">
|
||||
<Input
|
||||
size="md"
|
||||
type="number"
|
||||
placeholder="宽"
|
||||
value={resolutionWidth}
|
||||
onValueChange={setResolutionWidth}
|
||||
isDisabled={!isResolutionEnabled || isMonitoring}
|
||||
className="w-20"
|
||||
onBlur={() => {
|
||||
if (resolutionWidth && resolutionHeight) {
|
||||
void handleSetResolution(resolutionWidth, resolutionHeight)
|
||||
}
|
||||
}}
|
||||
/>
|
||||
<span className="text-xs text-default-400">x</span>
|
||||
<Input
|
||||
size="md"
|
||||
type="number"
|
||||
placeholder="高"
|
||||
value={resolutionHeight}
|
||||
onValueChange={setResolutionHeight}
|
||||
isDisabled={!isResolutionEnabled || isMonitoring}
|
||||
className="w-20"
|
||||
onBlur={() => {
|
||||
if (resolutionWidth && resolutionHeight) {
|
||||
void handleSetResolution(resolutionWidth, resolutionHeight)
|
||||
}
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* 全屏/窗口化切换 */}
|
||||
<div className="flex flex-col gap-1.5">
|
||||
<div className="h-5" /> {/* 对齐标签高度 */}
|
||||
<Button
|
||||
size="md"
|
||||
variant={isFullscreen ? "solid" : "flat"}
|
||||
color={isFullscreen ? "primary" : "default"}
|
||||
onPress={handleToggleFullscreen}
|
||||
isDisabled={!isResolutionEnabled || isMonitoring}
|
||||
className="font-medium"
|
||||
>
|
||||
{isFullscreen ? "全屏" : "窗口化"}
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1404,6 +1615,30 @@ export function FpsTest() {
|
||||
手动读取结果
|
||||
</Button>
|
||||
|
||||
{isResolutionGroupEnabled && (
|
||||
<div className="flex flex-wrap items-center gap-2">
|
||||
{resolutionGroup.map((res, index) => (
|
||||
<Chip
|
||||
key={index}
|
||||
size="sm"
|
||||
variant="flat"
|
||||
color="primary"
|
||||
onClose={() => {
|
||||
if (!isMonitoring) {
|
||||
fpsTest.removeResolutionFromGroup(index)
|
||||
}
|
||||
}}
|
||||
isCloseable={!isMonitoring}
|
||||
>
|
||||
{res.label}
|
||||
</Chip>
|
||||
))}
|
||||
{resolutionGroup.length === 0 && (
|
||||
<span className="text-xs text-default-400">暂无分辨率</span>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{isMonitoring && (
|
||||
<Chip size="lg" color="primary" variant="flat" className="text-xs">
|
||||
正在监听中...
|
||||
@@ -1482,3 +1717,4 @@ export function FpsTest() {
|
||||
</Card>
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -25,8 +25,26 @@ export interface FpsTestResult {
|
||||
note?: string // 备注(可选,用于向后兼容)
|
||||
}
|
||||
|
||||
export interface ResolutionGroupItem {
|
||||
width: string
|
||||
height: string
|
||||
label: string
|
||||
}
|
||||
|
||||
const defaultValue = {
|
||||
results: [] as FpsTestResult[],
|
||||
// FpsTest配置数据
|
||||
config: {
|
||||
batchTestCount: 1, // 批量测试次数
|
||||
isResolutionGroupEnabled: false, // 是否启用分辨率组
|
||||
resolutionGroup: [] as ResolutionGroupItem[], // 分辨率组列表
|
||||
testNote: "", // 测试备注
|
||||
customLaunchOption: "", // 自定义启动项
|
||||
isResolutionEnabled: true, // 是否启用分辨率和全屏设置
|
||||
resolutionWidth: "", // 分辨率宽度
|
||||
resolutionHeight: "", // 分辨率高度
|
||||
isFullscreen: true, // 全屏模式
|
||||
},
|
||||
}
|
||||
|
||||
export const fpsTestStore = store(
|
||||
@@ -46,6 +64,17 @@ export const useFpsTestStore = () => {
|
||||
removeResult,
|
||||
clearResults,
|
||||
updateNote,
|
||||
// 配置相关方法
|
||||
setBatchTestCount,
|
||||
setIsResolutionGroupEnabled,
|
||||
setResolutionGroup,
|
||||
addResolutionToGroup,
|
||||
removeResolutionFromGroup,
|
||||
setTestNote,
|
||||
setCustomLaunchOption,
|
||||
setIsResolutionEnabled,
|
||||
setResolution,
|
||||
setIsFullscreen,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,3 +103,56 @@ const updateNote = (id: string, note: string) => {
|
||||
}
|
||||
}
|
||||
|
||||
// 配置相关方法
|
||||
const setBatchTestCount = (count: number) => {
|
||||
fpsTestStore.state.config.batchTestCount = count
|
||||
}
|
||||
|
||||
const setIsResolutionGroupEnabled = (enabled: boolean) => {
|
||||
fpsTestStore.state.config.isResolutionGroupEnabled = enabled
|
||||
}
|
||||
|
||||
const setResolutionGroup = (group: ResolutionGroupItem[]) => {
|
||||
fpsTestStore.state.config.resolutionGroup = group
|
||||
}
|
||||
|
||||
const addResolutionToGroup = (resolution: ResolutionGroupItem) => {
|
||||
// 检查是否已存在相同分辨率
|
||||
const exists = fpsTestStore.state.config.resolutionGroup.some(
|
||||
(r) => r.width === resolution.width && r.height === resolution.height
|
||||
)
|
||||
if (!exists) {
|
||||
fpsTestStore.state.config.resolutionGroup = [
|
||||
...fpsTestStore.state.config.resolutionGroup,
|
||||
resolution,
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
const removeResolutionFromGroup = (index: number) => {
|
||||
fpsTestStore.state.config.resolutionGroup = fpsTestStore.state.config.resolutionGroup.filter(
|
||||
(_, i) => i !== index
|
||||
)
|
||||
}
|
||||
|
||||
const setTestNote = (note: string) => {
|
||||
fpsTestStore.state.config.testNote = note
|
||||
}
|
||||
|
||||
const setCustomLaunchOption = (option: string) => {
|
||||
fpsTestStore.state.config.customLaunchOption = option
|
||||
}
|
||||
|
||||
const setIsResolutionEnabled = (enabled: boolean) => {
|
||||
fpsTestStore.state.config.isResolutionEnabled = enabled
|
||||
}
|
||||
|
||||
const setResolution = (width: string, height: string) => {
|
||||
fpsTestStore.state.config.resolutionWidth = width
|
||||
fpsTestStore.state.config.resolutionHeight = height
|
||||
}
|
||||
|
||||
const setIsFullscreen = (isFullscreen: boolean) => {
|
||||
fpsTestStore.state.config.isFullscreen = isFullscreen
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user