[feat] reset modal + basic auto get path + basic wrap err try
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@@ -1,39 +1,63 @@
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use crate::steam;
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use crate::tool::*;
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use crate::wrap_err;
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use anyhow::Result;
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// pub type Result<T, String = ()> = Result<T, String>;
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#[tauri::command]
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pub fn greet(name: &str) -> String {
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format!("Hello, {}! You've been greeted from Rust!", name)
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pub fn greet(name: &str) -> Result<String, String> {
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Ok(format!("Hello, {}! You've been greeted from Rust!", name))
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}
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// 工具
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#[tauri::command]
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pub fn launch_game(steam_path: &str, launch_option: &str, server: &str) -> String {
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steam::launch_game(steam_path, launch_option, server).expect("启动失败");
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pub fn launch_game(steam_path: &str, launch_option: &str, server: &str) -> Result<String, String> {
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wrap_err!(steam::launch_game(steam_path, launch_option, server));
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format!(
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Ok(format!(
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"Launching game on server: {}, with launch Option {}",
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server, launch_option
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)
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))
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}
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#[tauri::command]
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pub fn kill_game() -> String {
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common::kill("cs2.exe")
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pub fn kill_game() -> Result<String, String> {
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Ok(common::kill("cs2.exe"))
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}
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#[tauri::command]
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pub fn kill_steam() -> String {
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common::kill("steam.exe")
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pub fn kill_steam() -> Result<String, String> {
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Ok(common::kill("steam.exe"))
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}
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// Steam
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#[tauri::command]
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pub fn get_steam_path() -> String {
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steam::path::get_steam_path().expect("获取Steam路径失败")
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pub fn get_steam_path() -> Result<String, String> {
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wrap_err!(steam::path::get_steam_path())
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}
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#[tauri::command]
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pub fn get_cs_path(name: &str) -> Result<String, String> {
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wrap_err!(steam::path::get_cs_path(name))
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}
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#[tauri::command]
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pub fn get_powerplan() -> Result<String, String> {
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#[cfg(target_os = "windows")]
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let powerplan = powerplan::get_powerplan()?;
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Ok(powerplan)
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}
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#[tauri::command]
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pub fn set_powerplan(plan: &str) -> Result<String, String> {
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#[cfg(target_os = "windows")]
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powerplan::set_powerplan(plan)?;
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Ok(format!("Set powerplan to {}", plan))
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}
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// TODO get_cs_path
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// TODO get_powerplan
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// TODO set_powerplan
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@@ -44,14 +68,14 @@ pub fn get_steam_path() -> String {
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// TODO fs_watch_dir
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#[tauri::command]
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pub fn set_auto_login_user(user: &str) -> String {
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pub fn set_auto_login_user(user: &str) -> Result<String, String> {
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#[cfg(target_os = "windows")]
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steam::reg::set_auto_login_user(user).expect("设置自动登录用户失败");
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steam::reg::set_auto_login_user(user)?;
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format!("Set auto login user to {}", user)
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Ok(format!("Set auto login user to {}", user))
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}
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#[tauri::command]
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pub fn check_path(path: &str) -> bool {
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std::path::Path::new(&path).exists()
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pub fn check_path(path: &str) -> Result<bool, String> {
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Ok(std::path::Path::new(&path).exists())
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}
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