Merge pull request 'dev-video' (#3) from dev-video into master

Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
2025-03-27 18:30:18 +08:00
14 changed files with 1037 additions and 209 deletions

6
.gitignore vendored
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@@ -38,4 +38,8 @@ yarn-error.log*
*.tsbuildinfo
.env
.env.*
.env.*
temp/
src-tauri/temp/
log/

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@@ -1,3 +1,3 @@
# Generated by Cargo
# will have compiled files and executables
/target/
/target/

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@@ -2039,6 +2039,21 @@
"type": "string",
"const": "autostart:deny-is-enabled"
},
{
"description": "Allows reading the CLI matches",
"type": "string",
"const": "cli:default"
},
{
"description": "Enables the cli_matches command without any pre-configured scope.",
"type": "string",
"const": "cli:allow-cli-matches"
},
{
"description": "Denies the cli_matches command without any pre-configured scope.",
"type": "string",
"const": "cli:deny-cli-matches"
},
{
"description": "No features are enabled by default, as we believe\nthe clipboard can be inherently dangerous and it is \napplication specific if read and/or write access is needed.\n\nClipboard interaction needs to be explicitly enabled.\n",
"type": "string",

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@@ -1,6 +1,7 @@
use crate::steam;
use crate::tool::*;
use crate::vdf::preset;
use crate::vdf::preset::VideoConfig;
use crate::wrap_err;
use anyhow::Result;
@@ -55,7 +56,7 @@ pub fn get_powerplan() -> Result<i32, String> {
let powerplan = powerplan::get_powerplan()?;
#[cfg(not(target_os = "windows"))]
let powerplan = powerplan::PowerPlanMode::Other.into();
let powerplan = powerplan::PowerPlanMode::Other as i32;
Ok(powerplan)
}
@@ -81,6 +82,31 @@ pub fn set_auto_login_user(user: &str) -> Result<String, String> {
Ok(format!("Set auto login user to {}", user))
}
#[tauri::command]
pub fn get_cs2_video_config(steam_dir: &str, steam_id32: u32) -> Result<VideoConfig, String> {
let p = format!(
"{}/userdata/{}/730/local/cfg/cs2_video.txt",
steam_dir, steam_id32
);
let video = preset::get_cs2_video(p.as_str()).map_err(|e| e.to_string())?;
Ok(video)
}
#[tauri::command]
pub fn set_cs2_video_config(
steam_dir: &str,
steam_id32: u32,
video_config: VideoConfig,
) -> Result<(), String> {
let p = format!(
"{}/userdata/{}/730/local/cfg/cs2_video.txt",
steam_dir, steam_id32
);
preset::set_cs2_video(p.as_str(), video_config).map_err(|e| e.to_string())?;
Ok(())
}
#[tauri::command]
pub fn check_path(path: &str) -> Result<bool, String> {
Ok(std::path::Path::new(&path).exists())

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@@ -129,6 +129,8 @@ fn main() {
cmds::set_powerplan,
cmds::get_steam_users,
cmds::set_auto_login_user,
cmds::get_cs2_video_config,
cmds::set_cs2_video_config,
cmds::check_path,
on_button_clicked
])

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@@ -1,10 +1,12 @@
use std::os::windows::process::CommandExt;
use std::process::Command;
#[cfg(windows)]
use std::os::windows::process::CommandExt;
const CREATE_NO_WINDOW: u32 = 0x08000000;
// const DETACHED_PROCESS: u32 = 0x00000008;
pub fn kill(name: &str) -> String {
#[cfg(windows)]
Command::new("taskkill")
.args(&["/IM", name, "/F"])
.creation_flags(CREATE_NO_WINDOW)
@@ -15,10 +17,16 @@ pub fn kill(name: &str) -> String {
}
pub fn run_steam() -> std::io::Result<std::process::Output> {
Command::new("cmd")
#[cfg(target_os = "windows")]
return Command::new("cmd")
.args(&["/C", "start", "steam://run"])
.creation_flags(CREATE_NO_WINDOW)
.output()
.output();
#[cfg(target_os = "macos")]
Command::new("open")
.args(&["-a", "Steam"])
.output()
}
pub fn get_exe_path(name: &str) -> Result<String, std::io::Error> {
@@ -30,11 +38,17 @@ pub fn get_exe_path(name: &str) -> Result<String, std::io::Error> {
// 进程路径
let command = format!("Get-Process {} | Select-Object path", name);
let args = command.split_whitespace().collect::<Vec<&str>>();
#[cfg(windows)]
let output = Command::new("powershell.exe")
.args(&args)
.creation_flags(CREATE_NO_WINDOW)
.output()?;
#[cfg(target_os = "macos")]
let output = Command::new("osascript")
.args(&["-e", &format!("tell application \"{}\" to get path to me", name)])
.output()?;
let out = String::from_utf8_lossy(&output.stdout).to_string();
if out.contains("Path") {
@@ -54,6 +68,7 @@ pub fn get_exe_path(name: &str) -> Result<String, std::io::Error> {
pub fn open_path(path: &str) -> Result<(), std::io::Error> {
// path中所有/ 转换为 \
let path = path.replace("/", "\\");
#[cfg(windows)]
Command::new("cmd.exe")
.args(["/c", "start", "", &path])
.creation_flags(CREATE_NO_WINDOW)

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@@ -39,6 +39,7 @@ impl PowerPlan {
.get(&mode)
.ok_or("Invalid power plan number (expect from 1 to 4)")?;
#[cfg(target_os = "windows")]
let output = Command::new("powercfg")
.arg("/S")
.arg(guid)
@@ -46,6 +47,14 @@ impl PowerPlan {
.output()
.map_err(|e| format!("Failed to execute powercfg command: {}", e))?;
#[cfg(target_os = "macos")]
let output = Command::new("pmset")
.arg("-g")
.arg("plan")
.output()
.map_err(|e| format!("Failed to execute pmset command: {}", e))?;
if !output.status.success() {
return Err(format!(
"Powercfg command failed: {}",
@@ -57,12 +66,20 @@ impl PowerPlan {
}
pub fn get(&self) -> Result<i32, String> {
#[cfg(windows)]
let output = Command::new("powercfg")
.arg("/L")
.creation_flags(CREATE_NO_WINDOW)
.output()
.map_err(|e| format!("Failed to execute powercfg command: {}", e))?;
#[cfg(target_os = "macos")]
let output = Command::new("pmset")
.arg("-g")
.arg("plan")
.output()
.map_err(|e| format!("Failed to execute pmset command: {}", e))?;
let output_str = String::from_utf8_lossy(&output.stdout);
let re = regex::Regex::new(r"GUID:\s+(\S+)\s+\(\S+\)\s+\*")
.map_err(|e| format!("Failed to compile regex: {}", e))?;

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@@ -1,2 +1,2 @@
pub mod parse;
pub mod preset;
pub mod preset;

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@@ -1,11 +1,12 @@
pub fn to_json(vdf_data: &str) -> String {
let linebreak = match std::env::consts::OS {
"macos" => "\r",
"macos" => "\n", //"\r",
"windows" => "\n",
"linux" => "\n",
_ => "\n",
};
// NOTE: 这样会跳过顶层{}
let startpoint = vdf_data.find('{').unwrap_or(0);
let vdf_data = &vdf_data[startpoint..];
@@ -31,49 +32,108 @@ pub fn to_json(vdf_data: &str) -> String {
json_data.push_str(&line);
}
// let json_str = json_data
json_data = json_data
.replace(",}", "}")
.trim_start_matches(": ")
.trim_end_matches(',')
.to_string();
// json_data = format!("{{{}}}", json_str);
json_data
return json_data;
}
pub fn to_vdf(json_data: &str) -> String {
let json_value: serde_json::Value = serde_json::from_str(json_data).unwrap();
let mut vdf_data = String::new();
build_vdf(&json_value, &mut vdf_data, 0);
vdf_data
}
fn build_vdf(json_value: &serde_json::Value, vdf_data: &mut String, indent_level: usize) {
match json_value {
serde_json::Value::Object(obj) => {
for (key, value) in obj {
vdf_data.push_str(&"\t".repeat(indent_level));
vdf_data.push_str(&format!("\"{}\"\n", key));
vdf_data.push_str(&"\t".repeat(indent_level));
vdf_data.push_str("{\n");
build_vdf(value, vdf_data, indent_level + 1);
vdf_data.push_str(&"\t".repeat(indent_level));
vdf_data.push_str("}\n");
}
}
serde_json::Value::String(s) => {
vdf_data.push_str(&"\t".repeat(indent_level));
vdf_data.push_str(&format!("\"{}\"\t\t\"{}\"\n", s, s));
}
_ => {
vdf_data.push_str(&"\t".repeat(indent_level));
vdf_data.push_str(&format!("\"{}\"\t\t\"{}\"\n", json_value, json_value));
}
}
}
mod tests {
use super::*;
static VDF_DATA: &str = r#""users"
{
"76561198315078806"
{
"AccountName" "_jerry_dota2"
"PersonaName" "Rop紫已黑化"
"RememberPassword" "1"
"WantsOfflineMode" "0"
"SkipOfflineModeWarning" "0"
"AllowAutoLogin" "1"
"MostRecent" "1"
"Timestamp" "1742706884"
}
"76561198107125441"
{
"AccountName" "_im_ai_"
"PersonaName" "Buongiorno"
"RememberPassword" "1"
"WantsOfflineMode" "0"
"SkipOfflineModeWarning" "0"
"AllowAutoLogin" "1"
"MostRecent" "0"
"Timestamp" "1739093763"
}
}
"#;
static JSON_DATA: &str = r#"{
"users": {
"76561198315078806": {
"AccountName": "_jerry_dota2",
"PersonaName": "Rop紫已黑化",
"RememberPassword": "1",
"WantsOfflineMode": "0",
"SkipOfflineModeWarning": "0",
"AllowAutoLogin": "1",
"MostRecent": "1",
"Timestamp": "1742706884"
},
"76561198107125441": {
"AccountName": "_im_ai_",
"PersonaName": "Buongiorno",
"RememberPassword": "1",
"WantsOfflineMode": "0",
"SkipOfflineModeWarning": "0",
"AllowAutoLogin": "1",
"MostRecent": "0",
"Timestamp": "1739093763"
}
}
}"#;
#[test]
fn test_to_json() {
let vdf_data = "\"users\"
{
\"76561198315078806\"
{
\"AccountName\" \"_jerry_dota2\"
\"PersonaName\" \"Rop紫已黑化\"
\"RememberPassword\" \"1\"
\"WantsOfflineMode\" \"0\"
\"SkipOfflineModeWarning\" \"0\"
\"AllowAutoLogin\" \"1\"
\"MostRecent\" \"1\"
\"Timestamp\" \"1742706884\"
}
\"76561198107125441\"
{
\"AccountName\" \"_im_ai_\"
\"PersonaName\" \"Buongiorno\"
\"RememberPassword\" \"1\"
\"WantsOfflineMode\" \"0\"
\"SkipOfflineModeWarning\" \"0\"
\"AllowAutoLogin\" \"1\"
\"MostRecent\" \"0\"
\"Timestamp\" \"1739093763\"
}
}
";
// let expected_json = r#"{"key1": "value1","key2": "value2","subkey": {"key3": "value3"}}"#;
let json_data = to_json(vdf_data);
let json_data = to_json(VDF_DATA);
println!("{}", json_data);
// 解析json
let json_value: serde_json::Value = serde_json::from_str(&json_data).unwrap();
@@ -81,4 +141,12 @@ mod tests {
println!("{}", json_value)
// assert_eq!(to_json(vdf_data), expected_json);
}
#[test]
fn test_to_vdf() {
// let json_data = r#"{"key1": "value1","key2": "value2","subkey": {"key3": "value3"}}"#;
let vdf_data = to_vdf(JSON_DATA);
println!("{}", vdf_data);
}
}

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@@ -1,6 +1,7 @@
use anyhow::Result;
use base64::engine::general_purpose::STANDARD;
use base64::Engine;
use regex::Regex;
use serde::{Deserialize, Serialize};
use serde_json::Value;
use std::collections::HashMap;
@@ -44,6 +45,81 @@ pub struct LocalUser {
avatar_key: String,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct VideoConfig {
version: String,
vendor_id: String,
device_id: String,
cpu_level: String,
gpu_mem_level: String,
gpu_level: String,
knowndevice: String,
defaultres: String,
defaultresheight: String,
refreshrate_numerator: String,
refreshrate_denominator: String,
fullscreen: String,
coop_fullscreen: String,
nowindowborder: String,
mat_vsync: String,
fullscreen_min_on_focus_loss: String,
high_dpi: String,
auto_config: String,
shaderquality: String,
r_texturefilteringquality: String,
msaa_samples: String,
r_csgo_cmaa_enable: String,
videocfg_shadow_quality: String,
videocfg_dynamic_shadows: String,
videocfg_texture_detail: String,
videocfg_particle_detail: String,
videocfg_ao_detail: String,
videocfg_hdr_detail: String,
videocfg_fsr_detail: String,
monitor_index: String,
r_low_latency: String,
aspectratiomode: String,
}
impl Default for VideoConfig {
fn default() -> Self {
VideoConfig {
version: "15".to_string(),
vendor_id: "0".to_string(),
device_id: "0".to_string(),
cpu_level: "3".to_string(),
gpu_mem_level: "3".to_string(),
gpu_level: "3".to_string(),
knowndevice: "0".to_string(),
defaultres: "1920".to_string(),
defaultresheight: "1080".to_string(),
refreshrate_numerator: "144".to_string(),
refreshrate_denominator: "1".to_string(),
fullscreen: "1".to_string(),
coop_fullscreen: "0".to_string(),
nowindowborder: "1".to_string(),
mat_vsync: "0".to_string(),
fullscreen_min_on_focus_loss: "1".to_string(),
high_dpi: "0".to_string(),
auto_config: "2".to_string(),
shaderquality: "0".to_string(),
r_texturefilteringquality: "3".to_string(),
msaa_samples: "2".to_string(),
r_csgo_cmaa_enable: "0".to_string(),
videocfg_shadow_quality: "0".to_string(),
videocfg_dynamic_shadows: "1".to_string(),
videocfg_texture_detail: "1".to_string(),
videocfg_particle_detail: "0".to_string(),
videocfg_ao_detail: "0".to_string(),
videocfg_hdr_detail: "3".to_string(),
videocfg_fsr_detail: "0".to_string(),
monitor_index: "0".to_string(),
r_low_latency: "1".to_string(),
aspectratiomode: "0".to_string(),
}
}
}
pub fn parse_login_users(steam_dir: &str) -> Result<Vec<LoginUser>> {
let t_path = Path::new(steam_dir).join("config/loginusers.vdf");
if !t_path.exists() {
@@ -151,6 +227,9 @@ pub fn parse_local_users(steam_dir: &str) -> Result<Vec<LocalUser>> {
let json_data = super::parse::to_json(&data);
let kv: HashMap<String, Value> = serde_json::from_str(&json_data)?;
// 剥离顶层 UserLocalConfigStore
// let kv = kv.get("UserLocalConfigStore").and_then(|v| v.as_object()).unwrap();
// 获取 friends 节点
let friends = kv.get("friends").and_then(|v| v.as_object());
if friends.is_none() {
@@ -270,6 +349,184 @@ fn read_avatar(steam_dir: &str, steam_id64: &str) -> Option<String> {
}
}
pub fn get_cs2_video(file_path: &str) -> Result<VideoConfig> {
// TODO: no kv
let data = fs::read_to_string(file_path)?;
let json_data = super::parse::to_json(&data);
let kv: HashMap<String, String> = serde_json::from_str(&json_data)?;
let video_config = VideoConfig {
version: kv.get("Version").unwrap_or(&"".to_string()).to_string(),
vendor_id: kv.get("VendorID").unwrap_or(&"".to_string()).to_string(),
device_id: kv.get("DeviceID").unwrap_or(&"".to_string()).to_string(),
cpu_level: kv
.get("setting.cpu_level")
.unwrap_or(&"".to_string())
.to_string(),
gpu_mem_level: kv
.get("setting.gpu_mem_level")
.unwrap_or(&"".to_string())
.to_string(),
gpu_level: kv
.get("setting.gpu_level")
.unwrap_or(&"".to_string())
.to_string(),
knowndevice: kv
.get("setting.knowndevice")
.unwrap_or(&"".to_string())
.to_string(),
defaultres: kv
.get("setting.defaultres")
.unwrap_or(&"".to_string())
.to_string(),
defaultresheight: kv
.get("setting.defaultresheight")
.unwrap_or(&"".to_string())
.to_string(),
refreshrate_numerator: kv
.get("setting.refreshrate_numerator")
.unwrap_or(&"".to_string())
.to_string(),
refreshrate_denominator: kv
.get("setting.refreshrate_denominator")
.unwrap_or(&"".to_string())
.to_string(),
fullscreen: kv
.get("setting.fullscreen")
.unwrap_or(&"".to_string())
.to_string(),
coop_fullscreen: kv
.get("setting.coop_fullscreen")
.unwrap_or(&"".to_string())
.to_string(),
nowindowborder: kv
.get("setting.nowindowborder")
.unwrap_or(&"".to_string())
.to_string(),
mat_vsync: kv
.get("setting.mat_vsync")
.unwrap_or(&"".to_string())
.to_string(),
fullscreen_min_on_focus_loss: kv
.get("setting.fullscreen_min_on_focus_loss")
.unwrap_or(&"".to_string())
.to_string(),
high_dpi: kv
.get("setting.high_dpi")
.unwrap_or(&"".to_string())
.to_string(),
auto_config: kv.get("AutoConfig").unwrap_or(&"".to_string()).to_string(),
shaderquality: kv
.get("setting.shaderquality")
.unwrap_or(&"".to_string())
.to_string(),
r_texturefilteringquality: kv
.get("setting.r_texturefilteringquality")
.unwrap_or(&"".to_string())
.to_string(),
msaa_samples: kv
.get("setting.msaa_samples")
.unwrap_or(&"".to_string())
.to_string(),
r_csgo_cmaa_enable: kv
.get("setting.r_csgo_cmaa_enable")
.unwrap_or(&"".to_string())
.to_string(),
videocfg_shadow_quality: kv
.get("setting.videocfg_shadow_quality")
.unwrap_or(&"".to_string())
.to_string(),
videocfg_dynamic_shadows: kv
.get("setting.videocfg_dynamic_shadows")
.unwrap_or(&"".to_string())
.to_string(),
videocfg_texture_detail: kv
.get("setting.videocfg_texture_detail")
.unwrap_or(&"".to_string())
.to_string(),
videocfg_particle_detail: kv
.get("setting.videocfg_particle_detail")
.unwrap_or(&"".to_string())
.to_string(),
videocfg_ao_detail: kv
.get("setting.videocfg_ao_detail")
.unwrap_or(&"".to_string())
.to_string(),
videocfg_hdr_detail: kv
.get("setting.videocfg_hdr_detail")
.unwrap_or(&"".to_string())
.to_string(),
videocfg_fsr_detail: kv
.get("setting.videocfg_fsr_detail")
.unwrap_or(&"".to_string())
.to_string(),
monitor_index: kv
.get("setting.monitor_index")
.unwrap_or(&"".to_string())
.to_string(),
r_low_latency: kv
.get("setting.r_low_latency")
.unwrap_or(&"".to_string())
.to_string(),
aspectratiomode: kv
.get("setting.aspectratiomode")
.unwrap_or(&"".to_string())
.to_string(),
};
Ok(video_config)
}
pub fn set_cs2_video(file_path: &str, data: VideoConfig) -> Result<()> {
// 读取文件内容
let file_content = fs::read_to_string(file_path)?;
// 定义正则表达式匹配模式
let re = Regex::new(r#""(setting\.\w+)"\s+"-?\d+""#).unwrap();
// 替换字段值
let updated_content = re.replace_all(&file_content, |caps: &regex::Captures| {
let key = &caps[1]; // 捕获的键名
let value = match key {
"Version" => &data.version,
"VendorID" => &data.vendor_id,
"DeviceID" => &data.device_id,
"setting.cpu_level" => &data.cpu_level,
"setting.gpu_mem_level" => &data.gpu_mem_level,
"setting.gpu_level" => &data.gpu_level,
"setting.knowndevice" => &data.knowndevice,
"setting.defaultres" => &data.defaultres,
"setting.defaultresheight" => &data.defaultresheight,
"setting.refreshrate_numerator" => &data.refreshrate_numerator,
"setting.refreshrate_denominator" => &data.refreshrate_denominator,
"setting.fullscreen" => &data.fullscreen,
"setting.coop_fullscreen" => &data.coop_fullscreen,
"setting.nowindowborder" => &data.nowindowborder,
"setting.mat_vsync" => &data.mat_vsync,
"setting.fullscreen_min_on_focus_loss" => &data.fullscreen_min_on_focus_loss,
"setting.high_dpi" => &data.high_dpi,
"AutoConfig" => &data.auto_config,
"setting.shaderquality" => &data.shaderquality,
"setting.r_texturefilteringquality" => &data.r_texturefilteringquality,
"setting.msaa_samples" => &data.msaa_samples,
"setting.r_csgo_cmaa_enable" => &data.r_csgo_cmaa_enable,
"setting.videocfg_shadow_quality" => &data.videocfg_shadow_quality,
"setting.videocfg_dynamic_shadows" => &data.videocfg_dynamic_shadows,
"setting.videocfg_texture_detail" => &data.videocfg_texture_detail,
"setting.videocfg_particle_detail" => &data.videocfg_particle_detail,
"setting.videocfg_ao_detail" => &data.videocfg_ao_detail,
"setting.videocfg_hdr_detail" => &data.videocfg_hdr_detail,
"setting.videocfg_fsr_detail" => &data.videocfg_fsr_detail,
"setting.monitor_index" => &data.monitor_index,
"setting.r_low_latency" => &data.r_low_latency,
"setting.aspectratiomode" => &data.aspectratiomode,
_ => "", // 默认情况
};
format!(r#""{}" "{}""#, key, value)
});
fs::write(file_path, updated_content.as_ref())?;
Ok(())
}
#[cfg(test)]
mod tests {
use super::*;
@@ -279,4 +536,25 @@ mod tests {
let users = get_users("D:\\Programs\\Steam").unwrap();
println!("{:?}", users);
}
#[test]
fn test_get_cs2_video() {
let manifest_dir = env!("CARGO_MANIFEST_DIR");
let file_path = format!("{}/src/vdf/tests/cs2_video.txt", manifest_dir);
let video_config = get_cs2_video(&file_path).unwrap();
println!("{:?}", video_config);
}
#[test]
fn test_set_cs2_video() {
let manifest_dir = env!("CARGO_MANIFEST_DIR");
let file_path = format!("{}/temp/cs2_video.txt", manifest_dir);
fs::copy(
format!("{}/src/vdf/tests/cs2_video.txt", manifest_dir),
file_path.clone(),
)
.unwrap();
let video_config = VideoConfig::default();
set_cs2_video(&file_path, video_config).unwrap();
}
}

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@@ -42,7 +42,7 @@
},
"productName": "CS工具箱",
"mainBinaryName": "cstb",
"version": "0.0.5-beta.4",
"version": "0.0.5",
"identifier": "upup.cool",
"plugins": {
"deep-link": {

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@@ -45,7 +45,7 @@ export default function RootLayout({ children }: { children: React.ReactNode })
addToast({ title: `电源计划已切换 → ${PowerPlans[current].title}` })
})
})
}, [])
// 检测steam路径和游戏路径是否有效
const debounceSteamDir = useDebounce(steam.state.steamDir, {

View File

@@ -1,178 +1,452 @@
import { CloseSmall, Down, Edit, Plus, SettingConfig, Up } from "@icon-park/react"
import { useState } from "react"
import { useEffect, useState } from "react"
import { Card, CardBody, CardHeader, CardIcon, CardTool } from "../window/Card"
import { ToolButton } from "../window/ToolButton"
import { addToast, NumberInput, Tab, Tabs, Tooltip } from "@heroui/react"
import { motion } from "framer-motion"
import { useToolStore } from "@/store/tool"
import { useToolStore, VideoSetting as VideoConfig, VideoSettingTemplate } from "@/store/tool"
import { useSteamStore } from "@/store/steam"
const VideoSetting = () => {
const [hide, setHide] = useState(false)
const [edit, setEdit] = useState(false)
const tool = useToolStore()
// const [launchOpt, setLaunchOpt] = useState(tool.state.VideoSettings[tool.state.launchIndex] || "")
const steam = useSteamStore()
const videoSettings = (video: VideoConfig) => {
return [
{
type: "fullscreen",
title: "全屏",
value: video.fullscreen === "1" ? "全屏" : "窗口",
options: ["窗口", "全屏"],
mapping: (value: string) => {
return (
{
: "0",
: "1",
}[value] || "0"
)
},
},
{
type: "mat_vsync",
title: "垂直同步",
value: video.mat_vsync === "1" ? "开启" : "关闭",
options: ["关闭", "开启"],
mapping: (value: string) => {
return (
{
: "0",
: "1",
}[value] || "0"
)
},
},
{
type: "r_low_latency",
title: "低延迟模式",
value: video.r_low_latency === "1" ? "开启" : "关闭",
options: ["关闭", "开启"],
mapping: (value: string) => {
return (
{
: "0",
: "1",
}[value] || "0"
)
},
},
// TODO: 改选项不在 cs2_video.txt 中
// {
// type: "r_player_visible_mode",
// title: "增强角色对比度",
// value: video.r_csgo_cmaa_enable === "1" ? "启用" : "禁用",
// options: ["禁用", "启用"],
// },
{
type: "r_csgo_cmaa_enable",
title: "CMAA2抗锯齿",
value: video.r_csgo_cmaa_enable === "1" ? "开启" : "关闭",
options: ["关闭", "开启"],
mapping: (value: string) => {
return (
{
: "0",
: "1",
}[value] || "0"
)
},
},
{
type: "msaa_samples",
title: "多重采样抗锯齿",
value:
{
0: "无",
2: "2X MSAA",
4: "4X MSAA",
8: "8X MSAA",
}[parseInt(video.msaa_samples, 10)] || "无",
options: ["无", "2X MSAA", "4X MSAA", "8X MSAA"],
mapping: (value: string) => {
return (
{
: "0",
"2X MSAA": "2",
"4X MSAA": "4",
"8X MSAA": "8",
}[value] || "0"
)
},
},
{
type: "videocfg_shadow_quality",
title: "全局阴影效果",
value: ["低", "中", "高", "非常高"][parseInt(video.videocfg_shadow_quality, 10)] || "低",
options: ["低", "中", "高", "非常高"],
mapping: (value: string) => {
return (
{
: "0",
: "1",
: "2",
: "3",
}[value] || "0"
)
},
},
{
type: "videocfg_dynamic_shadows",
title: "动态阴影",
value: ["仅限日光", "全部"][parseInt(video.videocfg_dynamic_shadows, 10)] || "仅限日光",
options: ["仅限日光", "全部"],
mapping: (value: string) => {
return (
{
: "0",
: "1",
}[value] || "0"
)
},
},
{
type: "videocfg_texture_detail",
title: "模型/贴图细节",
value: ["低", "中", "高"][parseInt(video.videocfg_texture_detail, 10)] || "低",
options: ["低", "中", "高"],
mapping: (value: string) => {
return (
{
: "0",
: "1",
: "2",
}[value] || "0"
)
},
},
{
type: "r_texturefilteringquality",
title: "贴图过滤模式",
value:
["双线性", "三线性", "异向 2X", "异向 4X", "异向 8X", "异向 16X"][
parseInt(video.r_texturefilteringquality, 10)
] || "双线性",
options: ["双线性", "三线性", "异向 2X", "异向 4X", "异向 8X", "异向 16X"],
mapping: (value: string) => {
return (
{
线: "0",
线: "1",
"异向 2X": "2",
"异向 4X": "3",
"异向 8X": "4",
"异向 16X": "5",
}[value] || "0"
)
},
},
{
type: "shaderquality",
title: "光影细节",
value: video.shaderquality === "1" ? "高" : "低",
options: ["低", "高"],
mapping: (value: string) => {
return (
{
: "0",
: "1",
}[value] || "0"
)
},
},
{
type: "videocfg_particle_detail",
title: "粒子细节",
value: ["低", "中", "高", "非常高"][parseInt(video.videocfg_particle_detail, 10)] || "低",
options: ["低", "中", "高", "非常高"],
mapping: (value: string) => {
return (
{
: "0",
: "1",
: "2",
: "3",
}[value] || "低"
)
},
},
{
type: "videocfg_ao_detail",
title: "环境光遮蔽",
value: ["已禁用", "中", "高"][parseInt(video.videocfg_ao_detail, 10)] || "已禁用",
options: ["已禁用", "中", "高"],
mapping: (value: string) => {
return (
{
: "0",
: "1",
: "2",
}[value] || "已禁用"
)
},
},
{
type: "videocfg_hdr_detail",
title: "高动态范围",
value: video.videocfg_hdr_detail === "-1" ? "品质" : "性能",
options: ["性能", "品质"],
mapping: (value: string) => {
return (
{
: "3",
: "-1",
}[value] || "3"
)
},
},
{
type: "videocfg_fsr_detail",
title: "Fidelity FX 超级分辨率",
value:
["已禁用", "超高品质", "品质", "均衡", "性能"][parseInt(video.videocfg_fsr_detail, 10)] ||
"性能",
options: ["性能", "均衡", "品质", "超高品质", "已禁用"],
mapping: (value: string) => {
return (
{
: "0",
: "1",
: "2",
: "3",
: "4",
}[value] || "已禁用"
)
},
},
]
}
// useEffect(() => {
// setLaunchOpt(tool.state.VideoSettings[tool.state.launchIndex] || "")
// }, [tool.state.launchIndex, tool.state.VideoSettings])
const [vconfig, setVconfig] = useState<VideoConfig>(tool.state.videoSetting)
// 设置对应关系
// TODO Value通过实际数值映射
const videoSettings = [
{ type: "", title: "全屏", value: "全屏", options: ["窗口", "全屏"] },
{ type: "", title: "垂直同步", value: "关闭", options: ["关闭", "开启"] },
{ type: "", title: "低延迟模式", value: "关闭", options: ["关闭", "开启"] },
{ type: "", title: "增强角色对比度", value: "禁用", options: ["禁用", "启用"] },
{ type: "", title: "CMAA2抗锯齿", value: "关闭", options: ["关闭", "开启"] },
{
type: "",
title: "多重采样抗锯齿",
value: "2X MSAA",
options: ["无", "2X MSAA", "4X MSAA", "8X MSAA"],
},
{ type: "", title: "全局阴影效果", value: "低", options: ["低", "中", "高", "非常高"] },
{ type: "", title: "动态阴影", value: "全部", options: ["仅限日光", "全部"] },
{ type: "", title: "模型/贴图细节", value: "中", options: ["低", "中", "高"] },
{
type: "",
title: "贴图过滤模式",
value: "异向 4X",
options: ["双线性", "三线性", "异向 2X", "异向 4X", "异向 8X", "异向 16X"],
},
{ type: "", title: "光影细节", value: "低", options: ["低", "高"] },
{ type: "", title: "粒子细节", value: "低", options: ["低", "中", "高", "非常高"] },
{ type: "", title: "环境光遮蔽", value: "已禁用", options: ["已禁用", "中", "高"] },
{ type: "", title: "高动态范围", value: "性能", options: ["性能", "品质"] },
{
type: "",
title: "Fidelity FX 超级分辨率",
value: "已禁用",
options: ["性能", "均衡", "品质", "超高品质", "已禁用"],
},
]
useEffect(() => {
if (steam.state.steamDirValid && steam.currentUser())
void tool.getVideoConfig(steam.state.steamDir, steam.currentUser()?.steam_id32 || 0)
}, [])
return (
<Tooltip content="功能测试中,尚未实装" showArrow={true} delay={300}>
<Card>
<CardHeader>
<CardIcon>
<SettingConfig />
</CardIcon>
<CardTool>
{/* {tool.state.VideoSettings.map((option, index) => (
<Card>
<CardHeader>
<CardIcon>
<SettingConfig />
</CardIcon>
<CardTool>
{/* {tool.state.VideoSettings.map((option, index) => (
<ToolButton key={index} onClick={() => tool.setLaunchIndex(index)}>
{index + 1}
</ToolButton>
))} */}
{edit && (
{edit && (
<>
<ToolButton onClick={() => setVconfig({ ...vconfig, ...VideoSettingTemplate.low })}>
</ToolButton>
<ToolButton
onClick={() => setVconfig({ ...vconfig, ...VideoSettingTemplate.middle })}
>
</ToolButton>
<ToolButton onClick={() => setVconfig({ ...vconfig, ...VideoSettingTemplate.high })}>
</ToolButton>
<ToolButton
onClick={() => setVconfig({ ...vconfig, ...VideoSettingTemplate.veryhigh })}
>
</ToolButton>
<ToolButton
onClick={() => setVconfig({ ...vconfig, ...VideoSettingTemplate.recommend })}
>
</ToolButton>
<ToolButton
onClick={async () => {
await tool.setVideoConfig(
steam.state.steamDir,
steam.currentUser()?.steam_id32 || 0,
vconfig
)
await tool.getVideoConfig(
steam.state.steamDir,
steam.currentUser()?.steam_id32 || 0
)
setEdit(false)
addToast({ title: "应用设置成功" })
}}
>
<Plus />
</ToolButton>
</>
)}
<ToolButton
onClick={async () => {
if (steam.state.steamDirValid && steam.currentUser())
await tool.getVideoConfig(
steam.state.steamDir,
steam.currentUser()?.steam_id32 || 0
)
setVconfig(tool.state.videoSetting)
setEdit(!edit)
}}
>
{edit ? (
<>
<ToolButton></ToolButton>
<ToolButton></ToolButton>
<ToolButton></ToolButton>
<ToolButton></ToolButton>
<ToolButton></ToolButton>
<ToolButton
onClick={() => {
addToast({ title: "测试中 功能完成后可应用设置到游戏" })
}}
>
<Plus />
</ToolButton>
<CloseSmall />
</>
) : (
<>
<Edit />
</>
)}
<ToolButton onClick={() => setEdit(!edit)}>
{edit ? (
<>
<CloseSmall />
</>
) : (
<>
<Edit />
</>
)}
</ToolButton>
<ToolButton onClick={() => setHide(!hide)}>
{hide ? (
<>
<Up />
</>
) : (
<>
<Down />
</>
)}
</ToolButton>
</CardTool>
</CardHeader>
{!hide && (
<motion.div
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
transition={{ duration: 0.2 }}
</ToolButton>
<ToolButton
onClick={async () => {
if (steam.state.steamDirValid && steam.currentUser()) {
await tool.getVideoConfig(
steam.state.steamDir,
steam.currentUser()?.steam_id32 || 0
)
addToast({ title: "读取成功" })
} else addToast({ title: "请先选择用户", color: "danger" })
}}
>
<CardBody>
<ul className="flex flex-wrap gap-3 mt-1">
<li className="flex flex-col gap-1.5">
<span className="ml-2"></span>
<span className="flex gap-3">
<NumberInput
aria-label="width"
value={tool.state.videoSetting.width}
onValueChange={(value) => {
tool.setVideoSetting({
...tool.state.videoSetting,
width: value,
})
}}
radius="full"
step={10}
className="max-w-28"
classNames={{ inputWrapper: "h-10" }}
/>
<NumberInput
aria-label="height"
value={tool.state.videoSetting.height}
onValueChange={(value) => {
tool.setVideoSetting({
...tool.state.videoSetting,
height: value,
})
}}
radius="full"
step={10}
className="max-w-28"
classNames={{ inputWrapper: "h-10" }}
/>
</span>
</ToolButton>
<ToolButton onClick={() => setHide(!hide)}>
{hide ? (
<>
<Up />
</>
) : (
<>
<Down />
</>
)}
</ToolButton>
</CardTool>
</CardHeader>
{!hide && (
<motion.div
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
transition={{ duration: 0.2 }}
>
<CardBody>
<ul className="flex flex-wrap gap-3 mt-1">
<li className="flex flex-col gap-1.5">
<span className="ml-2"></span>
<span className="flex gap-3">
<NumberInput
aria-label="width"
value={parseInt(
edit ? vconfig.defaultres : tool.state.videoSetting.defaultres,
10
)}
onValueChange={(value) => {
const _ = edit
? setVconfig({
...vconfig,
defaultres: value.toString(),
})
: tool.setVideoSetting({
...tool.state.videoSetting,
defaultres: value.toString(),
})
}}
radius="full"
step={10}
className="max-w-28"
classNames={{ inputWrapper: "h-10" }}
/>
<NumberInput
aria-label="height"
value={parseInt(edit ? vconfig.defaultresheight : tool.state.videoSetting.defaultresheight, 10)}
onValueChange={(value) => {
const _ = edit
? setVconfig({
...vconfig,
defaultresheight: value.toString(),
})
: tool.setVideoSetting({
...tool.state.videoSetting,
defaultresheight: value.toString(),
})
}}
radius="full"
step={10}
className="max-w-28"
classNames={{ inputWrapper: "h-10" }}
/>
</span>
</li>
{videoSettings(edit ? vconfig : tool.state.videoSetting).map((vid, index) => (
<li className="flex flex-col gap-1.5" key={index}>
<span className="ml-2">{vid.title}</span>
<Tabs
size="md"
radius="full"
className="min-w-36"
fullWidth
selectedKey={vid.value}
onSelectionChange={(key) => {
// console.log(vid.type, key)
// 修改 vconfig 名为 vid.type 的 value为 key
const _ =
edit && key
? setVconfig({
...vconfig,
[vid.type]: vid.mapping(key.toString()),
})
: null
}}
>
{vid.options.map((opt, _) => (
<Tab key={opt} title={opt} titleValue={opt} />
))}
</Tabs>
</li>
{videoSettings.map((vid, index) => (
<li className="flex flex-col gap-1.5" key={index}>
<span className="ml-2">{vid.title}</span>
<Tabs
selectedKey={vid.value}
size="md"
radius="full"
className="min-w-36"
fullWidth
>
{vid.options.map((opt, _) => (
<Tab key={opt} title={opt} />
))}
</Tabs>
</li>
))}
</ul>
</CardBody>
</motion.div>
)}
</Card>
</Tooltip>
))}
</ul>
</CardBody>
</motion.div>
)}
</Card>
)
}

View File

@@ -2,7 +2,8 @@ import { store } from "@tauri-store/valtio"
import { useSnapshot } from "valtio"
import { DEFAULT_STORE_CONFIG } from "./config"
import { emit } from "@tauri-apps/api/event"
import { send } from "process"
import { invoke } from "@tauri-apps/api/core"
import VideoSetting from "@/components/cstb/VideoSetting"
interface LaunchOption {
option: string
@@ -10,24 +11,109 @@ interface LaunchOption {
}
export interface VideoSetting {
width: number; // 分辨率宽度
height: number; // 分辨率高度
version: string; // 版本
vendor_id: string; // 供应商ID
device_id: string; // 设备ID
cpu_level: string; // CPU等级
gpu_mem_level: string; // GPU内存等级
gpu_level: string; // GPU等级
knowndevice: string; // 已知设备
defaultres: string; // 默认分辨率宽度
defaultresheight: string; // 默认分辨率高度
refreshrate_numerator: string; // 刷新率分子
refreshrate_denominator: string; // 刷新率分母
fullscreen: string; // 全屏
vsync: string; // 垂直同步
enhanceCharacterContrast: string; // 增强角色对比度
cmaa2AntiAliasing: string; // CMAA2抗锯齿
msaaAntiAliasing: string; // 多重采样抗锯齿
globalShadowQuality: string; // 全局阴影效果
dynamicShadows: string; // 动态阴影
modelTextureDetail: string; // 模型/贴图细节
textureFilteringMode: string; // 贴图过滤模式
lightShadowDetail: string; // 光影细节
particleDetail: string; // 粒子细节
ambientOcclusion: string; // 环境光遮蔽
hdr: string; // 动态范围
fidelityFxSuperResolution: string; // Fidelity FX 超级分辨率
coop_fullscreen: string; // 合作模式全屏
nowindowborder: string; // 无窗口边框
mat_vsync: string; // 垂直同步
fullscreen_min_on_focus_loss: string; // 失去焦点时最小化全屏
high_dpi: string; // 高DPI
auto_config: string; // 自动配置
shaderquality: string; // 光影质量
r_texturefilteringquality: string; // 纹理过滤质量
msaa_samples: string; // 多重采样抗锯齿样本数
r_csgo_cmaa_enable: string; // CMAA抗锯齿启用
videocfg_shadow_quality: string; // 阴影质量
videocfg_dynamic_shadows: string; // 动态阴影
videocfg_texture_detail: string; // 纹理细节
videocfg_particle_detail: string; // 粒子细节
videocfg_ao_detail: string; // 环境光遮蔽细节
videocfg_hdr_detail: string; // 高动态范围细节
videocfg_fsr_detail: string; // FSR细节
monitor_index: string; // 显示器索引
r_low_latency: string; // 低延迟
aspectratiomode: string; // 宽高比模式
}
// 视频设置预设模版
export const VideoSettingTemplate = {
veryhigh: {
shaderquality: "1",
r_texturefilteringquality: "3",
msaa_samples: "8",
r_csgo_cmaa_enable: "0",
videocfg_shadow_quality: "3",
videocfg_dynamic_shadows: "1",
videocfg_texture_detail: "2",
videocfg_particle_detail: "3",
videocfg_ao_detail: "3",
videocfg_hdr_detail: "-1",
videocfg_fsr_detail: "0",
},
high: {
shaderquality: "1",
r_texturefilteringquality: "3",
msaa_samples: "4",
r_csgo_cmaa_enable: "0",
videocfg_shadow_quality: "2",
videocfg_dynamic_shadows: "1",
videocfg_texture_detail: "2",
videocfg_particle_detail: "2",
videocfg_ao_detail: "2",
videocfg_hdr_detail: "-1",
videocfg_fsr_detail: "0",
},
middle: {
shaderquality: "0",
r_texturefilteringquality: "1",
msaa_samples: "2",
r_csgo_cmaa_enable: "0",
videocfg_shadow_quality: "1",
videocfg_dynamic_shadows: "1",
videocfg_texture_detail: "1",
videocfg_particle_detail: "1",
videocfg_ao_detail: "0",
videocfg_fsr_detail: "2",
},
low: {
shaderquality: "0",
r_texturefilteringquality: "0",
msaa_samples: "0",
r_csgo_cmaa_enable: "0",
videocfg_shadow_quality: "0",
videocfg_dynamic_shadows: "0",
videocfg_texture_detail: "0",
videocfg_particle_detail: "0",
videocfg_ao_detail: "0",
videocfg_hdr_detail: "3",
videocfg_fsr_detail: "3",
},
recommend: {
shaderquality: "0",
r_texturefilteringquality: "3",
msaa_samples: "2",
r_csgo_cmaa_enable: "0",
videocfg_shadow_quality: "0",
videocfg_dynamic_shadows: "1",
videocfg_texture_detail: "1",
videocfg_particle_detail: "0",
videocfg_ao_detail: "0",
videocfg_hdr_detail: "3",
videocfg_fsr_detail: "0",
},
}
const defaultValue = {
launchOptions: [
{ option: "-novid -high -freq 144 -fullscreen", name: "" },
@@ -37,8 +123,38 @@ const defaultValue = {
launchIndex: 0,
powerPlan: 0,
videoSetting: {
width: 1920,
height: 1080
version: "15",
vendor_id: "0",
device_id: "0",
cpu_level: "3",
gpu_mem_level: "3",
gpu_level: "3",
knowndevice: "0",
defaultres: "1920",
defaultresheight: "1080",
refreshrate_numerator: "144",
refreshrate_denominator: "1",
fullscreen: "1",
coop_fullscreen: "0",
nowindowborder: "1",
mat_vsync: "0",
fullscreen_min_on_focus_loss: "1",
high_dpi: "0",
auto_config: "2",
shaderquality: "0",
r_texturefilteringquality: "3",
msaa_samples: "2",
r_csgo_cmaa_enable: "0",
videocfg_shadow_quality: "0",
videocfg_dynamic_shadows: "1",
videocfg_texture_detail: "1",
videocfg_particle_detail: "0",
videocfg_ao_detail: "0",
videocfg_hdr_detail: "3",
videocfg_fsr_detail: "0",
monitor_index: "0",
r_low_latency: "1",
aspectratiomode: "0",
} as VideoSetting,
}
@@ -67,6 +183,8 @@ export const useToolStore = () => {
setLaunchIndex,
setPowerPlan,
setVideoSetting,
getVideoConfig,
setVideoConfig,
addLaunchOption,
resetToolStore,
}
@@ -104,6 +222,17 @@ const setVideoSetting = (setting: VideoSetting) => {
toolStore.state.videoSetting = setting
}
const getVideoConfig = async (steam_dir: string, steam_id32: number) => {
const video = await invoke<VideoSetting>("get_cs2_video_config", { steamDir: steam_dir, steamId32: steam_id32 })
// console.log(video)
setVideoSetting(video)
}
const setVideoConfig = async (steam_dir: string, steam_id32: number, video_config: VideoSetting) => {
console.log(video_config.videocfg_hdr_detail)
await invoke("set_cs2_video_config", { steamDir: steam_dir, steamId32: steam_id32, videoConfig: video_config })
}
const addLaunchOption = (option: LaunchOption) => {
// 限制最高10个
if (toolStore.state.launchOptions.length >= 10) {