[feat] global watch dir and set better check logic
todo: first time check failed should let user manually click
This commit is contained in:
@@ -34,6 +34,7 @@
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"@tauri-apps/plugin-store": "^2.2.0",
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"@tauri-store/valtio": "^2.0.0",
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"@types/throttle-debounce": "^5.0.2",
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"@uidotdev/usehooks": "^2.4.1",
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"framer-motion": "^12.5.0",
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"jotai": "^2.12.2",
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"next": "15.2.2",
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@@ -6,10 +6,10 @@ export default function Page() {
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return (
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<div className="flex flex-col items-start gap-3 pt-2 pb-1">
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<p>Steam路径:{steam.state.dir}</p>
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<p>游戏路径:{steam.state.csDir}</p>
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<p>Steam路径有效:{steam.state.isDirValid ? "是" : "否"}</p>
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<p>游戏路径有效:{steam.state.isCsDirValid ? "是" : "否"}</p>
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<p>Steam路径:{steam.state.steamDir}</p>
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<p>游戏路径:{steam.state.cs2Dir}</p>
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<p>Steam路径有效:{steam.state.steamDirValid ? "是" : "否"}</p>
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<p>游戏路径有效:{steam.state.cs2DirValid ? "是" : "否"}</p>
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<p>Steam账号:{steam.currentUser().accountName}</p>
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</div>
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)
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@@ -1,14 +1,27 @@
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"use client"
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import { steamStore } from "@/store/steam"
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import { steamStore, useSteamStore } from "@/store/steam"
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import { useEffect } from "react"
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import "./globals.css"
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import Providers from "./providers"
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import { init } from "@/store"
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import { useDebounce } from "@uidotdev/usehooks"
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export default function RootLayout({ children }: { children: React.ReactNode }) {
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useEffect(() => {
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void init()
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})
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// 检测steam路径和游戏路径是否有效
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const steam = useSteamStore()
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const debounceSteamDir = useDebounce(steam.state.steamDir, 500)
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const debounceCs2Dir = useDebounce(steam.state.cs2Dir, 500)
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useEffect(() => {
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steam.checkSteamDirValid()
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}, [debounceSteamDir])
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useEffect(() => {
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steam.checkCs2DirValid()
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}, [debounceCs2Dir])
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return (
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<html lang="en">
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<body>
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@@ -4,13 +4,13 @@ import { useSteamStore } from "@/store/steam"
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import { useEffect, useState } from "react"
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export default function Page() {
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const steam = useSteamStore()
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const [steamDir, setSteamDir] = useState(steam.state.dir)
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const [cs2Dir, setCs2Dir] = useState(steam.state.csDir)
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const [steamDir, setSteamDir] = useState(steam.state.steamDir)
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const [cs2Dir, setCs2Dir] = useState(steam.state.cs2Dir)
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useEffect(() => {
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setSteamDir(steam.state.dir)
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setCs2Dir(steam.state.csDir)
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}, [steam.state.dir, steam.state.csDir])
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setSteamDir(steam.state.steamDir)
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setCs2Dir(steam.state.cs2Dir)
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}, [steam.state.steamDir, steam.state.cs2Dir])
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return (
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<div
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@@ -22,7 +22,7 @@ const FastLaunch = () => {
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type="button"
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onClick={() =>
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invoke("launch_game", {
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steamPath: `${steam.state.dir}/steam.exe`,
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steamPath: `${steam.state.steamDir}/steam.exe`,
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launchOption: tool.state.launchOptions[tool.state.launchIndex] || "",
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server: "perfectworld",
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})
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@@ -35,7 +35,7 @@ const FastLaunch = () => {
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type="button"
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onClick={() =>
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invoke("launch_game", {
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steamPath: `${steam.state.dir}/steam.exe`,
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steamPath: `${steam.state.steamDir}/steam.exe`,
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launchOption: tool.state.launchOptions[tool.state.launchIndex] || "",
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server: "worldwide",
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})
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@@ -1,4 +1,4 @@
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import { addToast, Button, Spinner } from "@heroui/react"
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import { addToast, Button, Chip, Spinner } from "@heroui/react"
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import { useRouter } from "next/navigation"
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import { useEffect, useState } from "react"
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import { steamStore, useSteamStore } from "@/store/steam"
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@@ -31,43 +31,33 @@ export function Prepare() {
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const router = useRouter()
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const [loading, setLoading] = useState(true)
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const [checking, setChecking] = useState(false)
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const [, setSteamDir] = useState(steam.state.dir)
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const [, setCs2Dir] = useState(steam.state.csDir)
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const [, setSteamDir] = useState(steam.state.steamDir)
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const [, setCs2Dir] = useState(steam.state.cs2Dir)
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const [inited, setInited] = useState(false)
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const [links, setLinks] = useState<string[]>([])
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useEffect(() => {
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const initValues = async () => {
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await steamStore.start()
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const initialSteamDir = steam.state.dir
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const initialCs2Dir = steam.state.csDir
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const initialSteamDir = steam.state.steamDir
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const initialCs2Dir = steam.state.cs2Dir
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setSteamDir(initialSteamDir)
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setCs2Dir(initialCs2Dir)
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const allCheckPassed = steam.state.steamDirValid && steam.state.cs2DirValid
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setInited(steam.state.steamDirValid && steam.state.cs2DirValid)
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// 逻辑有点问题,第一次启动时检查成功直接跳转,第一次检查失败不跳转,用户手动点击
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if (allCheckPassed) {
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router.push("/home")
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return
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}
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setTimeout(() => {
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setLoading(false)
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}, 300)
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}
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void initValues()
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})
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useEffect(() => {
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void onOpenUrl((urls) => {
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console.log("deep link:", urls)
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setLinks(urls)
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})
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const checkPaths = async () => {
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setChecking(true)
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const exist: boolean =
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(await check_path(path.resolve(steam.state.dir, "steam.exe"))) &&
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(await check_path(path.resolve(steam.state.csDir, "cs2.exe")))
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setTimeout(() => {
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setInited(exist)
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setLoading(false)
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setChecking(false)
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}, 500)
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}
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void checkPaths()
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}, [steam.state.dir, steam.state.csDir, router])
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const handleSelectSteamDir = async () => {
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const selected = await open({
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title: "选择 Steam.exe 文件",
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@@ -135,7 +125,7 @@ export function Prepare() {
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<div className="flex gap-2">
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<input
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className="flex-grow px-2 py-1 mb-2 rounded-lg"
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value={steam.state.dir}
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value={steam.state.steamDir}
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onChange={(e) => {
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setSteamDir(e.target.value)
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steam.setDir(e.target.value)
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@@ -149,7 +139,7 @@ export function Prepare() {
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<div className="flex gap-2">
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<input
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className="flex-grow px-2 py-1 mb-2 rounded-lg"
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value={steam.state.csDir}
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value={steam.state.cs2Dir}
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onChange={(e) => {
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setCs2Dir(e.target.value)
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steam.setCsDir(e.target.value)
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@@ -160,7 +150,12 @@ export function Prepare() {
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</Button>
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</div>
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{links.length > 0 && <p className="text-white">{links}</p>}
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<TestDeepLink />
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<section className="flex justify-center gap-3">
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<Chip>{steam.state.steamDirValid ? "Steam √" : "Steam ×"}</Chip>
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<Chip>{steam.state.cs2DirValid ? "CS2 √" : "CS2 ×"}</Chip>
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</section>
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<section className="flex justify-center w-full gap-3 mt-6">
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<Button onPress={() => void autoGetPaths()} variant="ghost" color="default" size="sm">
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@@ -180,3 +175,16 @@ export function Prepare() {
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</div>
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)
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}
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function TestDeepLink() {
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const [links, setLinks] = useState<string[]>([])
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const router = useRouter()
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useEffect(() => {
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void onOpenUrl((urls) => {
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console.log("deep link:", urls)
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setLinks(urls)
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})
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}, [router])
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return <>{links.length > 0 && <p className="text-white">{links}</p>}</>
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}
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@@ -10,6 +10,5 @@ export async function init() {
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await toolStore.start()
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await steamStore.start()
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const appConfigDirPath = await appConfigDir()
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console.log(appConfigDirPath)
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await setStoreCollectionPath(path.resolve(appConfigDirPath, "cstb"))
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}
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@@ -2,10 +2,14 @@ import type { SteamUser } from "@/types/steam"
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import { store } from "@tauri-store/valtio"
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import { DEFAULT_STORE_CONFIG } from "./config"
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import { useSnapshot } from "valtio"
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import { useEffect } from "react"
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import { addToast } from "@heroui/react"
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import { invoke } from "@tauri-apps/api/core"
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import { dir } from "console"
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const defaultValue = {
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dir: "C:\\Program Files (x86)\\Steam",
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csDir: "",
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steamDir: "C:\\Program Files (x86)\\Steam",
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cs2Dir: "",
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users: [
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{
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steamID64: "76561198052315353",
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@@ -16,8 +20,8 @@ const defaultValue = {
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avatar: "",
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},
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] as SteamUser[],
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isDirValid: false,
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isCsDirValid: false,
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steamDirValid: false,
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cs2DirValid: false,
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}
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export const steamStore = store(
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@@ -35,27 +39,41 @@ export const useSteamStore = () => {
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setDir,
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setCsDir,
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setUsers,
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setIsDirValid,
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setIsCsDirValid,
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setSteamDirValid,
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setCs2DirValid,
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checkSteamDirValid,
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checkCs2DirValid,
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currentUser,
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resetSteamStore,
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}
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}
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const setDir = (dir: string) => {
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steamStore.state.dir = dir
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steamStore.state.steamDir = dir
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}
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const setCsDir = (dir: string) => {
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steamStore.state.csDir = dir
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steamStore.state.cs2Dir = dir
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}
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const setUsers = (users: SteamUser[]) => {
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steamStore.state.users = users
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}
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const setIsDirValid = (valid: boolean) => {
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steamStore.state.isDirValid = valid
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const setSteamDirValid = (valid: boolean) => {
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steamStore.state.steamDirValid = valid
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}
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const setIsCsDirValid = (valid: boolean) => {
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steamStore.state.isCsDirValid = valid
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const setCs2DirValid = (valid: boolean) => {
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steamStore.state.cs2DirValid = valid
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}
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const checkSteamDirValid = async () => {
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const pathExist = await invoke<boolean>("check_path", { path: steamStore.state.steamDir })
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console.log("steamDir", steamStore.state.steamDir, "pathExist", pathExist)
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setSteamDirValid(pathExist)
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}
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const checkCs2DirValid = async () => {
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const pathExist = await invoke<boolean>("check_path", { path: steamStore.state.cs2Dir })
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console.log("cs2Dir", steamStore.state.cs2Dir, "pathExist", pathExist)
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setCs2DirValid(pathExist)
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}
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const currentUser = () => {
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@@ -63,9 +81,9 @@ const currentUser = () => {
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}
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const resetSteamStore = () => {
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setDir(defaultValue.dir)
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setCsDir(defaultValue.csDir)
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setDir(defaultValue.steamDir)
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setCsDir(defaultValue.cs2Dir)
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setUsers(defaultValue.users)
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setIsDirValid(defaultValue.isDirValid)
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setIsCsDirValid(defaultValue.isCsDirValid)
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}
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setSteamDirValid(defaultValue.steamDirValid)
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setCs2DirValid(defaultValue.cs2DirValid)
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}
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