[feat] global watch dir and set better check logic

todo: first time check failed should let user manually click
This commit is contained in:
Purp1e
2025-03-21 02:42:49 +08:00
parent a9a48d2aba
commit c2c1a4c368
9 changed files with 99 additions and 60 deletions

View File

@@ -22,7 +22,7 @@ const FastLaunch = () => {
type="button"
onClick={() =>
invoke("launch_game", {
steamPath: `${steam.state.dir}/steam.exe`,
steamPath: `${steam.state.steamDir}/steam.exe`,
launchOption: tool.state.launchOptions[tool.state.launchIndex] || "",
server: "perfectworld",
})
@@ -35,7 +35,7 @@ const FastLaunch = () => {
type="button"
onClick={() =>
invoke("launch_game", {
steamPath: `${steam.state.dir}/steam.exe`,
steamPath: `${steam.state.steamDir}/steam.exe`,
launchOption: tool.state.launchOptions[tool.state.launchIndex] || "",
server: "worldwide",
})

View File

@@ -1,4 +1,4 @@
import { addToast, Button, Spinner } from "@heroui/react"
import { addToast, Button, Chip, Spinner } from "@heroui/react"
import { useRouter } from "next/navigation"
import { useEffect, useState } from "react"
import { steamStore, useSteamStore } from "@/store/steam"
@@ -31,43 +31,33 @@ export function Prepare() {
const router = useRouter()
const [loading, setLoading] = useState(true)
const [checking, setChecking] = useState(false)
const [, setSteamDir] = useState(steam.state.dir)
const [, setCs2Dir] = useState(steam.state.csDir)
const [, setSteamDir] = useState(steam.state.steamDir)
const [, setCs2Dir] = useState(steam.state.cs2Dir)
const [inited, setInited] = useState(false)
const [links, setLinks] = useState<string[]>([])
useEffect(() => {
const initValues = async () => {
await steamStore.start()
const initialSteamDir = steam.state.dir
const initialCs2Dir = steam.state.csDir
const initialSteamDir = steam.state.steamDir
const initialCs2Dir = steam.state.cs2Dir
setSteamDir(initialSteamDir)
setCs2Dir(initialCs2Dir)
const allCheckPassed = steam.state.steamDirValid && steam.state.cs2DirValid
setInited(steam.state.steamDirValid && steam.state.cs2DirValid)
// 逻辑有点问题,第一次启动时检查成功直接跳转,第一次检查失败不跳转,用户手动点击
if (allCheckPassed) {
router.push("/home")
return
}
setTimeout(() => {
setLoading(false)
}, 300)
}
void initValues()
})
useEffect(() => {
void onOpenUrl((urls) => {
console.log("deep link:", urls)
setLinks(urls)
})
const checkPaths = async () => {
setChecking(true)
const exist: boolean =
(await check_path(path.resolve(steam.state.dir, "steam.exe"))) &&
(await check_path(path.resolve(steam.state.csDir, "cs2.exe")))
setTimeout(() => {
setInited(exist)
setLoading(false)
setChecking(false)
}, 500)
}
void checkPaths()
}, [steam.state.dir, steam.state.csDir, router])
const handleSelectSteamDir = async () => {
const selected = await open({
title: "选择 Steam.exe 文件",
@@ -135,7 +125,7 @@ export function Prepare() {
<div className="flex gap-2">
<input
className="flex-grow px-2 py-1 mb-2 rounded-lg"
value={steam.state.dir}
value={steam.state.steamDir}
onChange={(e) => {
setSteamDir(e.target.value)
steam.setDir(e.target.value)
@@ -149,7 +139,7 @@ export function Prepare() {
<div className="flex gap-2">
<input
className="flex-grow px-2 py-1 mb-2 rounded-lg"
value={steam.state.csDir}
value={steam.state.cs2Dir}
onChange={(e) => {
setCs2Dir(e.target.value)
steam.setCsDir(e.target.value)
@@ -160,7 +150,12 @@ export function Prepare() {
</Button>
</div>
{links.length > 0 && <p className="text-white">{links}</p>}
<TestDeepLink />
<section className="flex justify-center gap-3">
<Chip>{steam.state.steamDirValid ? "Steam √" : "Steam ×"}</Chip>
<Chip>{steam.state.cs2DirValid ? "CS2 √" : "CS2 ×"}</Chip>
</section>
<section className="flex justify-center w-full gap-3 mt-6">
<Button onPress={() => void autoGetPaths()} variant="ghost" color="default" size="sm">
@@ -180,3 +175,16 @@ export function Prepare() {
</div>
)
}
function TestDeepLink() {
const [links, setLinks] = useState<string[]>([])
const router = useRouter()
useEffect(() => {
void onOpenUrl((urls) => {
console.log("deep link:", urls)
setLinks(urls)
})
}, [router])
return <>{links.length > 0 && <p className="text-white">{links}</p>}</>
}